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Since there's a lot of excitement around DXVK we've been following it closely and a fresh release made it out last night.

For those who don't remember it, DXVK is the compatibility layer for running Direct3D 11 games in Wine using Vulkan. It's a very promising project, with a lot of people having fun with it already on Linux.

The latest release, version 0.41, has a slight reduction of overall CPU overhead, has better GPU saturation when Deferred Contexts are used for rendering and features a configurable HUD. The announcement also notes five bugs fixed, one which will make Mesa users happy as it fixes tessellation shaders causing a crash in Mesa drivers.

An an example of how it runs, here's a video from well-known Linux YouTuber Xpander showing off Kingdom Come: Deliverance using a previous build of DXVK:

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Very impressive stuff there, hopefully it will make it into Wine proper when it's further developed. Projects like this, could really help more people dual-boot and eventually be full Linux gamers.

Article taken from GamingOnLinux.com.
Tags: Vulkan, Wine
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Al3s 6 Apr, 2018
Quotepowered by ArchLinux
they had to say it, huh? ;)
Zlopez 6 Apr, 2018
I wanted to try it last week, but it is not working with wine-3.4. I googled something about it and it seems, that it is working only with wine 3.4-staging.
Didn't tried with wine-3.5, but according to the new Vulkan loader in wine-3.5, it should work.
Hopefully I will manage to test it with wine-3.5 this weekend.
Corben 6 Apr, 2018
Awesome stuff... did anyone try Elite: Dangerous with this?

Also looks like I'd have to re-learn how to handle wine ;) I was pretty comfortable before and got many games running with secret tricks (which are now on winehq of course ;)). But using dxvk in this stage seems a bit tricky and needs some effort. Looking forward to see further progress and play games on Linux where the publisher or developer is strict against porting.

I only hope playing games with wine and dxvk won't result in any bans or so, because the anti-cheat software doesn't recognize it properly.
Zlopez 6 Apr, 2018
Quoting: CorbenAwesome stuff... did anyone try Elite: Dangerous with this?

Also looks like I'd have to re-learn how to handle wine ;) I was pretty comfortable before and got many games running with secret tricks (which are now on winehq of course ;)). But using dxvk in this stage seems a bit tricky and needs some effort. Looking forward to see further progress and play games on Linux where the publisher or developer is strict against porting.

I only hope playing games with wine and dxvk won't result in any bans or so, because the anti-cheat software doesn't recognize it properly.

Right now, this is mentioned as WARNING on their github. You can get banned with DXVK because it is replacing standard d3d libraries.
Patola 6 Apr, 2018
Quoting: ZlopezI wanted to try it last week, but it is not working with wine-3.4. I googled something about it and it seems, that it is working only with wine 3.4-staging.
Didn't tried with wine-3.5, but according to the new Vulkan loader in wine-3.5, it should work.
Hopefully I will manage to test it with wine-3.5 this weekend.
I don't know about wine-3.5 but it's working with wine-3.5-staging.
silmeth 6 Apr, 2018
Quoting: ZlopezI wanted to try it last week, but it is not working with wine-3.4. I googled something about it and it seems, that it is working only with wine 3.4-staging.
Didn't tried with wine-3.5, but according to the new Vulkan loader in wine-3.5, it should work.
Hopefully I will manage to test it with wine-3.5 this weekend.

DXVK works with wine 3.4, as well as with wine-staging 3.4 and with wine 3.5. But wine must be built with Vulkan support enabled, and some official builds do not support Vulkan.

Eg. both wine-devel and wine-staging packages for Ubuntu for version 3.4 did not support Vulkan and one needed to build it themselves or download eg. Lutris build of Wine to use DXVK. But Ubuntu packages wine-devel and wine-staging in version 3.5 do support Vulkan at least for 64 bit binaries.

If you have troubles with setting Vulkan and DXVK using a binary release of Wine it’s easy to download binary wine build from Lutris runners to verify if the problem is not because the packaged wine is not built with Vulkan enabled.
Xpander 6 Apr, 2018
Quoting: Al3s
Quotepowered by ArchLinux
they had to say it, huh? ;)

Its my old Intro clip a person made me. I have no skill to make a new one, so this will have to do it :)


Made a tutorial video also (might be still complicated for some)

edit: i messed up on the video edit also, you need to do VulkanSDK install before doing step 4

Spoiler, click me


Last edited by Xpander on 7 April 2018 at 7:31 am UTC
kirgahn 6 Apr, 2018
Quoting: GuestI hope it will work for Warframe ... Still running windows on the side for that game only ...
well, I recently saw this, not DXVK but it seems to be running fine.
razing32 6 Apr, 2018
I am still hoping to play ELEX.
kaiman 6 Apr, 2018
Interesting. Had tried Kingdom Come: Deliverance with Wine 3.5 and DXVK a week ago, and it didn't look right. Will have to make another attempt now.

No dice. The main menu and loading screens look great:


When playing the game itself, it looks like this, however:


May need to try a recent wine staging to see if it makes a difference. A bit worried to mess up a working configuration with wine-staging 2.21, though.


Last edited by kaiman on 6 April 2018 at 7:31 pm UTC
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