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Epic Games acquires Quixel with its enormous library of 3D and 2D assets

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Epic Games have reached down the back of the sofa and pulled up enough loose change to acquire Quixel.

For those not familiar, Quixel are responsible for some seriously high quality 3D and 2D assets and they're pretty well-known for their "Megascans" collection. These super-high quality assets are used in plenty of AAA games, films and more. Some of what they've made is truly impressive too and Quixel have well over ten thousand assets people can use with a huge assortment of items.

Since they're now owned by Epic, their library of assets are being made completely free to Unreal Engine users. Ten of these high-res packs have already been made free on the Unreal Engine Marketplace, with more coming in future. However, they're not stopping developers using them elsewhere and for those who are, the subscription prices have been lowered and the resolution cap was removed.

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Prepare to see plenty more realistic/high quality assets in games after this…

Not just that, Quixel's other products like Bridge (supports Linux) which allows you to manage and integrate your assets, and Mixer which allows artist to edit assets will be free to use now too regardless of how you're using them and no subscription needed.

See the full details in the blog post on the Quixel site.

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30 comments
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Nanobang 13 November 2019 at 12:43 pm UTC
Sigh. Time to put another pin in the voodoo doll.
chr 13 November 2019 at 1:25 pm UTC
javasabr
JaromirI actually think this is bad news for Linux. These textures are valuable, they look very modern and impressive, making developers use even more Unreal Engine. But please do not forget that Tim Sweeney is an nvidia fan, and that the proprietary mentality of nvidia can be added to Linux, but is not really desirable as a core Linux technology. Furthermore, it is also striking how much Tim Sweeney neglects Linux. Even the minimal things like making anti-cheat work on Linux have still not happened for Fortnite. So the CEO of Epic Games is not a person who supports Linux. First, Epic Games makes no effort to make their games work on Linux. And second, they do everything to optimize UE4 for nvidia more than for AMD. Although nvidia is a less logical choice for Linux users.

So I don't want to see this company grow. There are other engines that are just as good or better than UE4.

I use NVIDIA on linux many years, everything is good with games for me, I don't understand why AMD is better option.

Because AMD is more FLO (free-libre-open). Their hardware and firmware(?) is closed-source, but drivers are open-source. This means: slightly easier to debug stuff for gamedevs and such; possibility for third parties to fix bugs or maybe even add features (Valve, gamedevs, gamers); extending lifespan of hardware might be possible by third-parties. It might not apply at all in this case, but in general fully-FLO systems also make monopolies impossible.

Less monopolies, more competition is always better in the long term. And therefore supporting competition is also generally a good thing in the long term. Monopolies are bad because when they have come to dominate a market, they can (and will) stop innovating and cut back on maintenance of existing products and services whilst still charging the full price. They also can (and often will) raise the price, because what are you going to do - start your own GPU productions? Good luck getting the enormous capital required.

But yes, in the short term, or if you believe that an individual's actions have no impact on the world, then Nvidia might be the better option (I really don't know about the technicalities of which is the better option right now, if you only care about short term and personal gain).


Last edited by chr on 13 November 2019 at 1:27 pm UTC
Mohandevir 13 November 2019 at 2:16 pm UTC
Power-Metal-GamesTo someone who uses UE4 every day these comments sound funny at best but completely out of reality. They should do this, should do that...

Please be more specific... Why would a better Vulkan implementation be out of reality? Vulkan is much larger than just Linux. Are you refering to other comments?

Speaking for myself, my main grudge with Epic is that exclusivity deal race that's just a race to the bottom, imo, targeted directly at Valve. They should use that money in better and more productive (positive) ways.

It's not the first time that Epic tries to demonize a competitor:

https://www.gamingonlinux.com/articles/epic-and-improbable-are-taking-advantage-of-unity-with-the-spatialos-debacle-seems-a-little-planned.13328

Personnally, I can't stand that kind of attitude. Invest to get better instead of being mean. I stopped using Windows for similar reasons.

As for Quixel, it's a business decision that fits with what they are doing. Sad for those that don't want to be involved with Unreal, but this kind of buyout happens pretty often.

But Epic getting bigger, considering the roadtrack they have, is alarming to me. Nothing good is going to come out of it.


Last edited by Mohandevir on 14 November 2019 at 3:16 pm UTC
MayeulC 13 November 2019 at 2:17 pm UTC
Tim4:28 on video:
Spoiler, click me
de_dust2
never been so... So amazing.
also, at 4:15 & other times in the video
Spoiler, click me
blood gulch/coagulation, from halo



Last edited by MayeulC on 3 December 2019 at 1:38 am UTC
Jaromir 13 November 2019 at 3:21 pm UTC
javasabrI use NVIDIA on linux many years, everything is good with games for me, I don't understand why AMD is better option.

I have also been using nvidia for years. And I can say that their drivers for deskop gpus are good, although the installation in some distros such as Clear Linux is much more complicated than with AMD cards. And another problem is that some nice windows managers (eg sway) do not work with the proprietary nvidia driver, but do work well with Intel and AMD. I can also talk about Wayland and how they have thwarted this project with their own tech that no one else wanted to use, and hundreds of other little things where nvdidia stands in the way of open source. But the biggest thing is their laptop drivers. It is no longer acceptable how bad the support of nvidia optimus has been for 10 years.

Other things that annoyed me a lot at nvidia are, for example, GPP and other unfair competitive methods. And how they had sold a 3.5 GB card as if they had 4 GB VRAM. And instead of admitting that they wanted to fool things, they said it was a miscommunication between their departments. As if the many engineers would not see that the GPU they had been working on for so long was suddenly in the store with different specifications. And quite a few legitimate Class Action Lawsuits and Patent Infringement Lawsuits, and recently they deliberately tried again to mislead investors with incorrect revenue statements.

I have long figured out that this will be my last nvidia card.
nate 14 November 2019 at 6:16 am UTC
Are there any totally free asset packs available anywhere for use in FOSS type projects? I've created some seamless textures for an upcoming project, but these are all lower quality images (256 by 256 pixels) that I've made from my own nature hike photos.
chr 14 November 2019 at 2:10 pm UTC
nateAre there any totally free asset packs available anywhere for use in FOSS type projects? I've created some seamless textures for an upcoming project, but these are all lower quality images (256 by 256 pixels) that I've made from my own nature hike photos.

There might not be any 3D asset packs (yet), but one (or the(?)) place for libre game (and similar) assets is at OpenGameArt.


Last edited by chr on 14 November 2019 at 2:11 pm UTC
Power-Metal-Games 14 November 2019 at 4:10 pm UTC
Mohandevir
Power-Metal-GamesTo someone who uses UE4 every day these comments sound funny at best but completely out of reality. They should do this, should do that...

Please be more specific... Why would a better Vulkan implementation be out of reality? Vulkan is much larger than just Linux. Are you refering to other comments?

Speaking for myself, my main grudge with Epic is that exclusivity deal race that's just a race to the bottom, imo, targeted directly at Valve. They should use that money in better and more productive (positive) ways.

It's not the first time that Epic tries to demonize a competitor:

https://www.gamingonlinux.com/articles/epic-and-improbable-are-taking-advantage-of-unity-with-the-spatialos-debacle-seems-a-little-planned.13328

Personnally, I can't stand that kind of attitude. Invest to get better instead of being mean. I stopped using Windows for similar reasons.

As for Quixel, it's a business decision that fits with what they are doing. Sad for those that don't want to be involved with Unreal, but this kind of buyout happens pretty often.

But Epic getting bigger, considering the roadtrack they have, is alarming to me. Nothing good is going to come out of it.



Yes, I can be specific. Vulkan implementation is there for some time already. It is already stable in 4.23 but it's slow. In 4.22 it was unstable. It's like that with every new thing UE4 introduces. It will most likely work after next 2 versions.

Why all these comments are out of reality? Well, when you are working with UE4 for years and when you are following the news about it, the comments that you can read here sound fun. You can just check few examples of the latest tech UE4 is introducing and you will probably have a better understanding. For example:

https://www.youtube.com/watch?v=etSfYfIIoSE

https://www.youtube.com/watch?v=u3ktiewcLpo

But here you are reading things from people who don't use the engine and don't care about it at all. Then there is an obligatory AMD fanboy parachuting himself into conversation to add some confusion from his head that everything in the universe has something to do with AMD.

With Quixel, I would say that this is more for architectural projects than about games.
jarhead_h 19 November 2019 at 7:00 am UTC
grigiSo... this is Epic using their money to, er, skew the market? In essence, equivalent to Intels contra-revenue plans, which was deemed anti-competitive.

I mean it is the "We want to lock you in to use ONLY our products", or make it too expensive to switch away, kind of thing.

Not exactly. Close. What this will do is provide AAA's with both an engine and readily existing assets with which to fart out "product." This is the first step towards game development as an assembly line. It should lower development costs for the whole industry with the catch being that you have to go to EPIC to reap the benefit. It's potentially very disruptive, but does not appear to lock anyone into anything.

Any game dev could do the exact same thing within the Blender community. And that will probably be EPIC's response.
MayeulC 3 December 2019 at 1:37 am UTC
MayeulC
Tim4:28 on video:
Spoiler, click me
de_dust2
never been so... So amazing.
also, at 4:15 & other times in the video
Spoiler, click me
blood gulch/coagulation, from halo

Found word about it here, it points there.


Last edited by MayeulC on 3 December 2019 at 1:37 am UTC
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