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GameMaker coming to Linux and other game creator info!

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GameMaker one of the popular game creators for Windows is coming to Linux it seems!

Their official news post is here for those wanting sources and what not.

For those who haven't heard of it, it is one of those applications that I feel Linux terribly needs It allows you to create games without any knowledge of hand coding, it's all using point and click interfaces.

Other similair projects;

Clickteams TGF/MMF which works perfectly in Wine and now has an exporter which can export to Linux called Anaconda.

Scirra Construct 2 - Also Windows only which builds HTML5 web apps (with a Windows exporter planned). It seems to dislike being run in Wine which is a shame. One thing awesome about Scirra is the fact that Construct 2 builds for HTML5 and they have now added an arcade to their website full of games made with C2.

Rainon also pointed this out;
QuoteWell you should add Game Editor http://game-editor.com/Main_Page to the list. Runs on Windows, Pocket PC, Handheld PC, GP2X, Windows Mobile-based Smartphone, Linux, Mac OS X, iPhone and iPad. Work great on Linux by the way and it has GPL(!!!) license. For comercial game hovewer you need to buy comercial license, but if you make a free game you don't have to pay anything.



In my eyes GameMaker is going the wrong way about it with multiple versions (click the link and scroll down to see what I mean), one for windows, one for mac, one that creates HTML5 apps and then their next generation editor called "Studio" which will be for windows only which can export to multiple platforms.
Their Windows version is 8.1, mac version 7 and the Linux version, well that apparently will be version 7 too...so looks like even though we are getting it, it's going to be an old version.

To quote someone from reddit on the matter who knows a little more than I do;
QuoteIt's kind of dumb TBH... it's a quick port using the GM7 codebase and they will probably never release this as is. It's just going to be a matter of waiting for GM9 / Studio, which changes a lot and studio has been mentioned the IDE will only be Windows-based.
edit for more clarity: it's the GM7 codebase of GM4Mac, which YYG has already announced they plan on dropping for studio.


So the question is do you care? Will you be using it to look into making games easily with?

Personally I just wish Clickteam and Scirra would port to Linux... Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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7 comments

Rainon Dec 5, 2011
Well you should add Game Editor http://game-editor.com/Main_Page to the list. Runs on [FONT=Verdana][FONT=arial]Windows, Pocket PC, Handheld PC, GP2X, Windows Mobile-based Smartphone, Linux, Mac OS X, iPhone and iPad. Work great on Linux by the way and it has GPL(!!!) license. For comercial game hovewer you need to buy comercial license, but if you make a free game you don't have to pay anything.[/FONT][/FONT]
Rainon Dec 5, 2011
I forgot to mention that you can only make 2d games with it.
Liam Dawe Dec 5, 2011
The problem with that program is the interface is truly awful, the best interface by far is Scirra Construct.
Rainon Dec 5, 2011
For me its not as awful as MMF:). I haven’t try Scirra Construct maybe its really good, but it probably never will be ported on linux. I agree Game Editor not user friendly, dont support drug n drop, but its crossplatform runs native on linux and free, only for those its worth mentioning.
Liam Dawe Dec 7, 2011
Drag and drop is the most useful thing, which is why I think MMF + Scirra Construct is better (and the general interface from Construct).
GrueMaster Dec 8, 2011
I'm only semi-interested as my oldest son who is semi-programatically challenged uses the Windows version for a game he and his friends are mucking about with.

My youngest son has been writing his own games from scratch since he was 13 (self taught from a few books I had). He started with C, then moved to C++. His games are cross-platform and use libSDL and QT. He wrote tuxblocks and a few others while in high school. He also wrote win32-image-writer in a day during his senior year. He is currently working on openrpg-maker, which he plans on releasing to beta soon.
Munk Dec 9, 2011
I used GameMaker years ago in it's earlier versions on Windows, and as far as a simple game creation tool with basic scripting support went, it did it's job relatively well. I've not used more recent versions so I can't comment on those, but it is a good thing that it's finally coming to Linux.

A shame it's going to be an earlier version port, but at least it's something. Perefferably, I still think diving into learning a language such as C++ or Python, and grabbing a free 2d/3d game engine source is the best way to go (such as Cafu).
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