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Geometry Defense: Infinite could be a pretty decent Tower Defense title when further developed and polished, now available in Early Access on Steam.

The developer sent a key to our Steam Curator a little while ago, while waiting for it to come along a bit I decided to check it out today. I actually quite like the idea and the mechanics, with you needing to build a maze in each level to slow down and destroy the enemy units approaching.

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It's graphically quite simple with things using simple shapes with a sprinkle of neon colouring, although it's not actually too bad overall. Considering the gameplay, the style does seem quite fitting I think. The mechanics are actually quite interesting, since you can set each tower to focus on specific types of enemies like the fastest, toughest or the first. There's actually a surprising challenge to it, pretty good.

Features:

  • Many Towers - with 3 levels and 2 upgrade paths.
  • Powerful Elements - damage types with different status effects.
  • Awesome Abilities - for dispatching foes that rush past your defenses.
  • Unique Enemies - to battle and destroy.
  • Challenging Bosses - challenge your skill against these special enemies.
  • Expansive Research Lab - with tons of upgrades, improve nearly every stat.
  • Campaign Missions - defend the realm with over 50 levels and 3 difficulties to choose from. Earn abilities by clearing planets which can be used across all game modes. Earn up to 5 stars per level to unlock more upgrades.
  • Endless Challenge - infinite/incremental waves with a variety of configurations using procedural wave generation.

There does seem to be one issue, where the "Flakker" tower seems to do nothing which tripped me up on a level when I wasted money putting two down, apart from that it works fine. Update: It actually works, but it's anti-air only which should be cleared up. The developer noted this has caused confusion before.

Find it on Steam where it's currently 80% off.

Article taken from GamingOnLinux.com.
1 Likes, Who?
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no_information_here 23 November 2018 at 8:08 pm UTC
Oooh. Tower defence. 80% off. You know my weakness!

I think I will break my "no early access" rule for a dollar.
no_information_here 23 November 2018 at 9:44 pm UTC
I had to follow the instructions here to get the game to launch:

https://steamcommunity.com/app/881520/discussions/1/1742226629859439402/

Seems to work ok now with a quick attempt at one level. I like the graphics.

Edit: The post wasn't entirely clear, but the prefs file is in
~/.config/unity3d/Zebec Games/Geometry Defense/


Last edited by no_information_here at 23 November 2018 at 9:47 pm UTC
Polter 24 November 2018 at 3:06 pm UTC
no_information_hereI had to follow the instructions here to get the game to launch:

https://steamcommunity.com/app/881520/discussions/1/1742226629859439402/

Seems to work ok now with a quick attempt at one level. I like the graphics.

Edit: The post wasn't entirely clear, but the prefs file is in
~/.config/unity3d/Zebec Games/Geometry Defense/

Well, thanks for the heads up.
no_information_here 25 November 2018 at 12:34 am UTC
After playing up to Jupiter, I have a few thoughts.

I like the mechanics, it generally gives you an open region to build in and you get to make your own maze. However, the game variety suffers a bit because of that. After playing in the same few level shapes a dozen times, you do get an interesting big spiral. However, the only real variety is different enemies and difficulty.

I like the leveling-up mechanic. The enemy balance is pretty good (although the flyers sometimes seem overpowered). The general tower-defence game-play seems really solid and I do hope that the early access period gives them time to flesh out the level variety a bit. Considering I already played it for about 8 hours, I think I got my money's worth for $1.

I look forward to the final game. It has a lot of promise.
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