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Honeycomb CRUNCH releases, an example Godot game with sources

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Hi people!

Earlier today (it's still today if you haven't gone to bed yet, right?) I released a small arcade game that I've been working on for the past couple of days called Honeycomb CRUNCH.

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The game itself might not knock your socks off (or maybe it will - I think it's fun!), but I've also released the source code with the intention that it might be inspirational or educational to anybody considering learning the open source Godot engine.

You can find builds of the game on itch, and the sources up on GitLab. If Honeycomb CRUNCH inspires you to make something of your own or make something based on it, I'd love to hear about it. If you just enjoy playing the game, I'd love to see your scores - 2310 is my current best!

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About the author -
Game developer, Linux helper person, Launceston coordinator of TasLUG, handsome random steamlug community member, and independent writer/interviewer.

Currently working on Winter's Wake, a first person text adventure thing and its engine Icicle

I do more stuff than could ever fit into a bio.
See more from me
dpanter 25 May 2019 at 7:11 pm UTC
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Here's the short gameplay video I made in ultra widescreen:
Kristian 25 May 2019 at 11:04 pm UTC
Congratulations on your release. Really nice of you to release the source code too.
Skully 25 May 2019 at 11:12 pm UTC
Nice job Cheese. Hopefully that helps a few people learn godot.
Cheeseness 26 May 2019 at 9:47 am UTC
Thanks for the kind words, people
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