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Insurgency: Sandstorm no longer getting Linux/Mac support or a campaign mode

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New World Interactive have released a news post going over the state of Insurgency: Sandstorm, along with announcing a bunch of features no longer being made.

To cut right to the chase here's what's not going to be added into Insurgency: Sandstorm:

  • Story mode/Campaign
  • Mac Support
  • Linux Support
  • Local Play on PvP modes
  • Weapons on Back
  • New foregrip upgrade options

Why? Apparently nothing in that list makes "business sense". They did expand on this a little:

We did not take this decision-making process lightly; all nominated cuts have been reviewed, re-reviewed, and discussed numerous times internally. At the end of these discussions, our criteria came down to “Does this proposed content present a reasonable business case in exchange for the additional development time required to deliver these features?” and in these cases, the answer was “No.” We recognize that these were things that, at some point or another, were promised by the studio, and we apologize for mismanaging expectations. Moving forward, we will be more deliberate in our messaging and our commitments to our players. We’ve grown a lot with Insurgency: Sandstorm, and we’ve learned a lot throughout that process. These lessons will make up our future projects going forward.

New World Interactive

This is a real shame, after Insurgency: Sandstorm was originally announced back in 2016 with Linux support and a story mode it really did look exciting but New World Interactive gradually cut back on what it would contain. Still, we patiently waited only to be repeatedly let down here.

In August last year Linux was planned in the first couple updates, moving into January this year they said they were working on it and hoped to have it out this year, then in May this year they still claimed they were "committed" to Linux and macOS and then again in June they said they would likely push out a Beta version first which would happen next year. Now it's not happening at all—ouch.

Of course, this is a reminder not to buy a game before it lands on Linux. Especially a multiplayer title that relies on anti-cheat. Even if you're perfectly fine using Steam Play/Proton for everything, anti-cheat support is still likely a long way off. Support developers that support the platform. Spend your monies wisely.

Article taken from GamingOnLinux.com.
Tags: FPS, Steam
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70 comments
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Whitewolfe80 10 December 2019 at 10:24 pm UTC
dubigrasu
BeamboomA lot of disappointing news in the Linux gaming world this year
True, but the rapid pace of development of Proton/DXVK/D9VK and Valve still cooking Linux goodies are keeping me warm and cozy.

Well yes but if you now buy sandstorm are you not vindicating that decision see the linux guys bought it anyway and didnt cost us a dime.
Ilozavr 11 December 2019 at 7:46 am UTC
The sad news. You can play Squad with Proton.
iiari 11 December 2019 at 4:59 am UTC
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Truly the best and worst of times for Linux gaming to be sure... I have to say, I feel for developers. It's a very uncertain time and very hard to know where to put resources. I heard a Qualcomm rep say that mobile gaming revenue has surpassed all other gaming combined (including PC and console). You have to decide if you're going to do Epic, or Origin, or go in on streaming with Stadia or any of the other streamers waiting in the wings (XBox, Valve, NVIDA, etc). Costs keep going up. Psychiatrists are calling excessive playing a disorder.... There's an increasing glut of games and it's hard to get noticed...

Those are big decisions with a lot of cash on the line. It almost makes the decision of whether to support Linux or Mac seem quaint and homey by comparison. Ah, the good ol' simpler days!

Our future, as someone put it waaay back on page 1, is to back streaming and Proton solutions which allow us to play everything regardless of OS. Linux is a platform to run software, period. If that platform runs games which run elsewhere, I'm not bothered. Linux is too small for dedicated efforts, the Mac is small for dedicated efforts, and hell, it seems like Windows is too small for dedicated efforts, as it feels like everything needs a console and Switch edition these days, if not mobile too (including games like XPlane and Eve Online!).

Speaking of Sandstorm, as someone pointed out, it's been a rough launch on Windows for them as well. This one has had issues...


Last edited by iiari on 11 December 2019 at 6:04 am UTC
Grim_reaper 11 December 2019 at 6:03 am UTC
What a shame. I hate these kind of news where the the promise to publish a game is cancelled almost in the nick of time on Linux. Oh well, we have Proton and Wine. Still I don't know how well this game works on Linux when Wine is used for example.I haven't tried. But Maybe some day I'll give a shot when the game will work out of the box through Wine or Proton.
raneon 11 December 2019 at 7:19 am UTC
This is now another game I will not buy, I really do not like these fall advertisements.


Last edited by raneon on 11 December 2019 at 12:46 pm UTC
Eike 11 December 2019 at 1:52 pm UTC
The trouble with both tactics, "No Tux, no bucks!" for more native games as well as Proton for more Linux gamers is that they didn't work. We tried the former one for years, and Linux ports were on a decline lately, then Proton arrived over a year ago, and the number of Linux gamers didn't rise.
Purple Library Guy 11 December 2019 at 6:30 pm UTC
EikeThe trouble with both tactics, "No Tux, no bucks!" for more native games as well as Proton for more Linux gamers is that they didn't work. We tried the former one for years, and Linux ports were on a decline lately, then Proton arrived over a year ago, and the number of Linux gamers didn't rise.
You may be right but I think it's still a little early to tell with Proton. I mean, for most of that "over a year" it's been in beta. Is it out of beta yet, even? And for the most part, the only people who have heard of it are people already running Linux. That obviously isn't going to help people to think of trying Linux.
Proton isn't going to significantly accelerate Linux adoption unless/until some kind of product is released that runs Linux and uses Proton's ready access to Windows games as a selling point. And there's not much point in a company funding Proton (as Valve have) unless they plan some such product (or, OK, maybe just to use the threat of such a product to keep MS from pushing them). But I don't expect Valve, or anyone else, to try to release a product that significantly requires Proton as a selling point until anti-cheat issues are resolved. Anti-cheat just blocks too many of the most popular games.

So I'd want to claim the jury's still out on what effect Proton is going to have. We won't know until someone tries to use it for something, and either succeeds or fails.


Last edited by Purple Library Guy on 11 December 2019 at 6:31 pm UTC
mirv 11 December 2019 at 7:10 pm UTC
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Purple Library Guy
EikeThe trouble with both tactics, "No Tux, no bucks!" for more native games as well as Proton for more Linux gamers is that they didn't work. We tried the former one for years, and Linux ports were on a decline lately, then Proton arrived over a year ago, and the number of Linux gamers didn't rise.
You may be right but I think it's still a little early to tell with Proton. I mean, for most of that "over a year" it's been in beta. Is it out of beta yet, even? And for the most part, the only people who have heard of it are people already running Linux. That obviously isn't going to help people to think of trying Linux.
Proton isn't going to significantly accelerate Linux adoption unless/until some kind of product is released that runs Linux and uses Proton's ready access to Windows games as a selling point. And there's not much point in a company funding Proton (as Valve have) unless they plan some such product (or, OK, maybe just to use the threat of such a product to keep MS from pushing them). But I don't expect Valve, or anyone else, to try to release a product that significantly requires Proton as a selling point until anti-cheat issues are resolved. Anti-cheat just blocks too many of the most popular games.

So I'd want to claim the jury's still out on what effect Proton is going to have. We won't know until someone tries to use it for something, and either succeeds or fails.

Perhaps I'm being pedantic, but why would anyone other than Valve be funding "Proton"?
Wine, on the other hand, companies (including Valve) do fund.

A default packaging of wine for gaming (without needing Steam) is really needed if gaming is going to go that route. That's not something Valve alone can fix - distros, GOG, itch.io, etc, really all need to come together for a GNU/Linux gaming desktop experience, rather than Steam/Linux gaming desktop experience.
joder666 11 December 2019 at 8:07 pm UTC
mirvI was on the fence of a few things until I read the actual post on steam community and they noted:

"... that our team is plowing full speed ahead with our efforts at bringing Insurgency: Sandstorm to console."


Ahhhh that explains a lot. They've chosen to go with the more Expensive and at this point in time riskier target, quite possibly believing there are more moneys to be made there, won't blame them since that is generally the case.
IMO on consoles this game is DOA, they're aiming a bazooka at their foot with this move.
Whitewolfe80 11 December 2019 at 9:34 pm UTC
Purple Library Guy
EikeThe trouble with both tactics, "No Tux, no bucks!" for more native games as well as Proton for more Linux gamers is that they didn't work. We tried the former one for years, and Linux ports were on a decline lately, then Proton arrived over a year ago, and the number of Linux gamers didn't rise.
You may be right but I think it's still a little early to tell with Proton. I mean, for most of that "over a year" it's been in beta. Is it out of beta yet, even? And for the most part, the only people who have heard of it are people already running Linux. That obviously isn't going to help people to think of trying Linux.
Proton isn't going to significantly accelerate Linux adoption unless/until some kind of product is released that runs Linux and uses Proton's ready access to Windows games as a selling point. And there's not much point in a company funding Proton (as Valve have) unless they plan some such product (or, OK, maybe just to use the threat of such a product to keep MS from pushing them). But I don't expect Valve, or anyone else, to try to release a product that significantly requires Proton as a selling point until anti-cheat issues are resolved. Anti-cheat just blocks too many of the most popular games.

So I'd want to claim the jury's still out on what effect Proton is going to have. We won't know until someone tries to use it for something, and either succeeds or fails.

Which brings up another concern valve money tap am starting to worry they will go ahh well we tried and we didnt gain any traction.
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