You mentioned co-op, does this mean you are planning the single-player to be able to be played with more than one person?
How do you feel about Unity3D's performance for Interstellar Marines on Linux? Do you feel that it's any worse than on Windows?
You mentioned a problem with middle-ware, is it a case of other companies not being supportive of Linux that slows you down?
Since the Linux release, have you seen many extra sales?
Are you planning to have non-Steam builds for the Linux fans who dislike it?
For you as developers are there things that have annoyed you about Linux?
I would like to thank Paul who reached out to me to do this and the rest of the team for bringing it to Linux.
QuoteYes! In fact we've just announced our next major update will include our very first coop gameplay experience. We can't wait to show it off to the community! This is a super important moment for us as the heart of Interstellar Marines is the coop/singleplayer experience and this is the first time we're going to show an early version of this off.
How do you feel about Unity3D's performance for Interstellar Marines on Linux? Do you feel that it's any worse than on Windows?
QuoteOverall reports from the community have been positive. It does seem to have a bit more variance than the Windows client, but overall we're satisfied.
You mentioned a problem with middle-ware, is it a case of other companies not being supportive of Linux that slows you down?
QuoteIn order to release the Linux version of Interstellar Marines we had to upgrade our version of Steam's SDK and the wrapper we use between the SDK and Unity. This caused some difficulties, mostly centred around the wrapper, which is only normal when you're upgrading several pieces of software at the same time. We are investigating changing to another wrapper in the future which is better supported though.
Since the Linux release, have you seen many extra sales?
QuoteAlthough I can't reveal how much we've sold, I can say we have seen a large increase in the percentage of players buying Interstellar Marines for Linux. On Steam roughly 1.1% of players use Steam, but we've seen more than 10% of our sales going to Linux users since the Linux client release. Steam itself has also helped us with front page visibility as well as visibility in the Linux and Early Access sections of Steam.
Are you planning to have non-Steam builds for the Linux fans who dislike it?
QuoteLong term our plan is to have a non-DRM build of all versions of Interstellar Marines.
For you as developers are there things that have annoyed you about Linux?
QuoteTo be honest it's the other way around. We have a dev who loves Linux and as soon as he realised we were looking at releasing a Linux client he dived in head first to work on the challenges we had with the OS. Personally I found it difficult initially to move from Windows to Linux, but have grown to respect Linux and enjoy it's flexibility. One more thing I'd also like to say; our Linux community has been tremendously supportive and understanding of any issues the Linux client has thrown up. They've provided immense feedback, suggestions and help. On our forums we have two workarounds for the mouse stutter bug. One came from the community, the other came from none other than http://www.gamingonlinux.com/! ;)
I would like to thank Paul who reached out to me to do this and the rest of the team for bringing it to Linux.
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You put a developer like this next to an outfit like the Fun Pimps and it's night and day. Interstellar Marines looks simply incredible and while I sadly can't play it yet due to that mouse stutter bug, I'm pretty certain they'll nail it, or Unity will nail it and we'll all benefit.
Just superb to hear such an open attitude to porting internally and a great success story on the launch on Linux. Hopefully there's more to come.
Just superb to hear such an open attitude to porting internally and a great success story on the launch on Linux. Hopefully there's more to come.
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I love those devs!
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Awesome. This dev team seem like really cool people and I will be supporting this game when it goes on sale next.
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That was a pretty nice read. It seems like their ambitions with the game are quite huge, I look forward to the final accumulation of all their efforts :)
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I like the game. Hopefully it will get better and better
View video on youtube.com
View video on youtube.com
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If a DRM free build does appear somewhere done to line I will definitely be purchasing this - it has been a long time since I had the opportunity to jump into a new single-player FPS.
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Quoting: PlayXI like the game. Hopefully it will get better and better
<iframe src="https://www.youtube.com/embed/4Smu6er9L0k" data-youtube-id="4Smu6er9L0k"></iframe>
game is good. player sucks in major point of the word. it's the worst possible case of leaching, lol. i hate campers in base like games. worst team mate you can ever have
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just my 2 cents on workaround for mouse stutter. it is much easier to simply install metacity and execute it, than installing whole xfce desktop
metacity --replace &
most window managers support --replace (or some other switch with same function like fvwm -r). you can do that any any time
metacity --replace &
most window managers support --replace (or some other switch with same function like fvwm -r). you can do that any any time
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Great! As soon as they have a DRM-free version of their game I'll purchase it!
I'm so glad reading that the Linux community has been nice with them and that they enjoy it.
I'm so glad reading that the Linux community has been nice with them and that they enjoy it.
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QuoteOn Steam roughly 1.1% of players use Steam
Really? I thought it was 100%. :P
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