The developers behind IRKALLA emailed in today and it grabbed my interest right away with the supremely stylish art behind it. The odd setting has my curiosity too, with mechs versus demons!
According to the developer, it's a "platform-tactic game" so it has elements of an action platformer with character progression and some form of base defence building. IRKALLA has been in development for quite a few years now with their TIGForum post dating all the way back to 2013. We've been emailed today, as it seems development on it has been picked back up as they told me it's "finally coming together" and a Linux release is also confirmed of course.
You can see their brand new teaser below, which is amusingly self-aware with the wording:
- Responsive platforming controls
- Endless enemy waves
- Base administration to build your defenses
- Character progression and weaponry customization
- Random Bosses
Going by the information listed in their press info, they're also planning to have the game split across two different modes. There's a story campaign and a second endless challenge mode. Will be keeping a close eye on this one, could be something special.