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Two interesting bits of news for you! First up, Wolfire Games have updated Overgrowth with another alpha build and the Lugaru campaign is now finished. On top of that, Wolfire has made the data files for Lugaru HD fully open now too.

See the latest dev video for Overgrowth:
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What is Overgrowth?
Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still in development, so while the mechanics and features are mostly in place, there is no campaign yet, and players mostly have fun with the easy-to-use modding tools, and fighting in the arena. You can follow the development of the game with our alpha update videos like the one above.

Lugaru
As for Lugaru, the data files are now also under an open license (CC-BY-SA 3.0), this means that Lugaru is fully playable on the open source engine without needing to own a copy of it. Check out the website for the open source version. The actual game engine is under the GPL license.

See the full announcement here on the Wolfire blog. Article taken from GamingOnLinux.com.
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Nanobang 11 Jan, 2017
Ooooo neat-o! I'll take a look at grabbing a copy of Lugaru, then. I was under the impression that Lugaru was sort of the predecessor to Overgrowth, but it sounds like it's also a part of Overgrowth as well? Do I understand that correctly?
Liam Dawe 11 Jan, 2017
Quoting: PicoboomOoooo neat-o! I'll take a look at grabbing a copy of Lugaru, then. I was under the impression that Lugaru was sort of the predecessor to Overgrowth, but it sounds like it's also a part of Overgrowth as well? Do I understand that correctly?
It is the predecessor in terms of games, but they seem to have added in the campaign to Overgrowth. I don't own Overgrowth to test how they have done it, whether they've made it part of the game or some sort of prelude campaign you do.
TobyHaynes 11 Jan, 2017
Lugaru in Overgrowth is really a test game for the new engine. It has been used to ensure that all of the gameplay that was present in Lugaru works in Overgrowth, that the mechanics of story-telling, combat and other interactions are all functional. I've completed roughly 60% of the Lugaru-in-Overgrowth game and it has pretty much the same feel as the original Lugaru, while being vastly better graphically.
Hamish 11 Jan, 2017
I was worried that when Carmack left id companies would just stop releasing source code, but within the past year we have had the Serious Sam and Postal code releases, and now we actually have Wolfire going further by releasing their legacy game assets. Onward and upwards.
edo 11 Jan, 2017
The new Lugaru campaing on overgrowth is a lot of fun (just a bit short), and they (wolfire games) are right now working on the main campaign of the game. Its a game than its worth to take a look, its very cool than they are working on their own engine. I like to play the game since there are a lot of mods, and it runs great on linux.

Related to Lugaru, I have played it more than 30 hours, the combat system is great, and now than its opensource there is no excuse to not try it.


Last edited by edo on 11 January 2017 at 3:42 pm UTC
nifker 11 Jan, 2017
I'd rather reimplement the engine instead of using this GPL-licensed Engine. But good that they released the data as free.
chuzzle44 11 Jan, 2017
Quoting: HamishI was worried that when Carmack left id companies would just stop releasing source code, but within the past year we have had the Serious Sam and Postal code releases, and now we actually have Wolfire going further by releasing their legacy game assets. Onward and upwards.
If I'm not mistaken, Carmack had little to do with ID's open-source or linux support. I believe there was a couple of other people who pushed for it.
Hamish 12 Jan, 2017
Quoting: chuzzle44If I'm not mistaken, Carmack had little to do with ID's open-source or linux support. I believe there was a couple of other people who pushed for it.
You are mistaken, at least when it comes to the source code releases. Linux was an area he dabbled in, but was never all that enthused with, with most of the Linux work being done by Timothée Besset and others, but he does deserve all of the credit for releasing the legacy game code, even pushing for it to continue under Zenimax while he let unofficial Linux binaries get squashed under the heavy boot of corporate policy.

You can read Masters of Doom if you do not believe me about his good intentions regarding source code.


Last edited by Hamish on 12 January 2017 at 5:22 am UTC
Kuduzkehpan 12 Jan, 2017
well well well my favorite native linux game. LU GA ROOH. (run jump doublekick)
chuzzle44 12 Jan, 2017
Quoting: HamishYou are mistaken, at least when it comes to the source code releases.
I stand corrected. Thank you. Here's hoping that more developers follow his lead.
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