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Grab a glass, open a bottle, as DXVK 0.62 for running D3D11 in Wine using Vulkan is now out with game fixes and possible performance improvements.

Sorry, what is it again?

A Vulkan-based compatibility layer for Direct3D 11 which allows running 3D applications on Linux using Wine.

Here's the highlights of what's new in this latest release:

Bug fixes

  • Fixed incorrect fullscreen resolution in various games (#364)
  • Fixed possible framebuffer resource tracking issue
  • Crash Bandicoot N.Sane Trilogy: Fixed geometry shader issue causing GPU hangs on Nvidia (#481)
  • Hitman Absolution: Fixed rendering issue (#479)

Improvements

  • Potential performance improvement on ANV by using VK_KHR_image_format_list (#472)
  • Potential performance improvement by using larger device memory allocation size
  • Added DXVK version reporting to the HUD (#488#490)

Incredible progress as always!

Not something I personally use though, for me there's too many great native games already, but I absolutely see why it's an important project. I'm probably repeating myself by now, but I honestly think giving people the chance to play some games that will never come to Linux while still being on Linux, will help us in the long run. Wine is actually one of the project that kept me interesting in using Linux in the early days, I'm not sure if I would even be here today without it helping me along before the explosion of native games.

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26 comments
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doom-o-matic 14 July 2018 at 9:43 am UTC
I had two games which still needed Windows, Dark Souls 3 and DCS:World. DS3 works now with DXVK, so one less reason to reboot. But DCS:World is whole different beast...
legluondunet 14 July 2018 at 9:47 am UTC
Is Wine and its derivated (DVK...) the future of Linux gaming?
Game developers could find here an easy/fastest, perhaps even cheaper way to port their games to Linux gamersplateform.
Are games devs aware of this possibility? If so why they don't work with Wine and DVK developers?


Last edited by legluondunet at 14 July 2018 at 10:38 am UTC. Edited 5 times.
liamdawe 14 July 2018 at 9:48 am UTC
legluondunetIs WIne and its derivated (DVK...) the future of Linux gaming?
Game developers could find here an easy way to port their games for Linux gamers.
In the end, the only thing that should truly matter is the actual end-result. Does it work, does it work well and is it supported? If a game developer packages it with some form of Wine and you can tick those three...then it shouldn't really matter much.
rkfg 14 July 2018 at 10:13 am UTC
liamdawe
legluondunetIs WIne and its derivated (DVK...) the future of Linux gaming?
Game developers could find here an easy way to port their games for Linux gamers.
In the end, the only thing that should truly matter is the actual end-result. Does it work, does it work well and is it supported? If a game developer packages it with some form of Wine and you can tick those three...then it shouldn't really matter much.
We're all aware of the games that has a Windows version working better in Wine than the native version. While it's kinda shame, if you think about this for a minute it only means that sometimes Wine is worth a shot. Native versions and purity is good to have but not always an option, really. Wine is mostly considered a necessary evil because it's often cumbersome to set up and mess with the library overrides and tweaks. If the developer/publisher/porter do that for you so that your experience is the same "click the play button", does it still worry you? I think I can happily live with that. And I guess Gaben is moving in exactly that direction.
Patola 14 July 2018 at 10:23 am UTC
Might seem funny but every time a new wine version is posted here in GamingOnLinux I actually get a gulp or two of red wine. Now I've just emptied my bottle.
rkfg 14 July 2018 at 10:24 am UTC
PatolaMight seem funny but every time a new wine version is posted here in GamingOnLinux I actually get a gulp or two of red wine. Now I've just emptied my bottle.
"So here's my story how a Windows API implementation made me alcoholic and ruined my life"
skye 14 July 2018 at 10:25 am UTC
I just look forward to a day where I don't dual boot to play with friends. It's the only thing I dual boot for. Plus as a bonus aged software that is no longer supported should live on for us using wine well after windows users stop being able to run it.
liamdawe 14 July 2018 at 10:49 am UTC
skyeI just look forward to a day where I don't dual boot to play with friends. It's the only thing I dual boot for. Plus as a bonus aged software that is no longer supported should live on for us using wine well after windows users stop being able to run it.
Well, stranger things have happened. DOSBox is around for a reason, perhaps one day Wine will be such a tool. It is an interesting thought, but we're likely thinking quite a long time in the future with that.
raneon 14 July 2018 at 11:27 am UTC
DXVK is developing in a phenomenal speed. If I use wine, then only to see how well the Vulkan translation projects are progressing. I hope that wine will consider integrating these projects better.
minkiu 14 July 2018 at 11:33 am UTC
If I'm not mistaken, you need the nvidia drivers 396.24.10 (396.24.0 will not work) to get those actual speed improvement, and If I'm not mistaken those are beta drivers.

So I'll be patiently waiting till nvidia releases the newer stable driver.
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