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Revenge of the Titans new version + removal from Desura

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Something that has been talked about on our shoutbox/chatbox is that Revenge of the Titans will be removed from Desura.

QuoteThis part of the post is likely to attract all manner of hate and flames, but it has to be said: Desura wasn’t working for us. We spend just as much time and stress figuring out how to release software on the Desura platform as Steam, but unfortunately make literally 1/1000th of the money. So little in fact I don’t think Desura have even managed to pay us any money yet. It doesn’t make sense for us to support Desura any more, and so we’re not. Don’t get me wrong – it’s a great client, their hearts are in the right place, but… we’re on Steam.

So my humble apologies to anyone with their eggs in the Desura basket. Contact us if you’ve got any issues.


That's the sad news out of way, it's a shame it seems like Desura needs to do a lot of work to accommodate developers and help them with publishing updates, something it seems Gameolith does a better job of so far (no complaints from anyone about them - plenty about Desura...).

Now for the good news - They have released a new version which will be up on the Humble Bundle #2 which features;
New mouse handling - completely re-done the mouse in the game.
General fixes to do with drivers - if the game wouldn't run before it might now!

Not many new features but it should in theory work a lot better.

Update - Cas from puppygames was kind enough to visit to give us an idea on what is happening (read the comments), it may even return to Desura with an auto-updating version solving the issues!
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38 comments
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Ben 20 December 2011 at 3:38 pm UTC
Cas, thanks for the reply. I still don't think you are making the right decision, though.

It's impossible to claim that you only have 20 customers on Desura. You have to take into consideration the people who redeemed Desura keys from the Humble Indie Bundles. Since Desura focuses on Indie games, the Humble Bundles have had immense exposure though it. Every single HIB has been front and center every time, and I seriously think it's impossible NOT to know about them if you're using Desura. Because of that, I would argue that the vast majority of Desura users already owned your game through one of the bundles. I bought HIB 2 and 3, which both included ROTT. Linux users pay a lot of money for the bundles, and lots of Linux gamers are on Desura these days. By pulling your game from there, a lot of us feel like you're abandoning us. Essentially taking the money we paid (through the bundles or directly), and not providing the same level of support given to other customers.

I really hope you'll reconsider. I love ROTT, and would really like to buy your future games. I just don't have the time these days to keep up to date with various websites for updates.
Cas 20 December 2011 at 4:39 pm UTC
@Ben - if and when Desura start making anyone any money we'll be right back I'm sure. Just to be clear - we are not removing the game from Desura; we are simply stopping selling it from there and will no longer issue free updates. (Would you believe it but half of my problem is that I have to upload about 500mb each time... at 40kb/sec). Anyone who has actually bought the game direct from Desura can contact me for free Puppygames registration; we'll be working on an auto-updater in the new year anyway.

@motorsep - I am afraid you are not in possession of any of the facts. We are successful because we've worked our useless little asses off for 10 years. I have spent a lot of time in that 10 years networking heavily with others in the industry and making friends (what you are doing here is not making you friends in the industry). We were in the Humble Bundle because over the many years I became friends with Jeffrey Rosen, and also, because we'd written IMHO a pretty neat game which we were debuting, which was quite a coup for the Bundle (all the other games were rather old).

As you have appear to have no idea about our code or how it works or even whether it works or how it's designed I'd advise you keep silent on the matter. The source is available for all to see anyway.

Finally, we were already on Steam before the Humble Bundle. We simply delayed the release until HIB was launched. And now, to date, we have made considerably more money from Steam than we made in the Humble Bundle, and this has been instrumental in finally, after 10 years trying, letting us go full time to develop games. We're not by any means rich, or even secure, and we're incredibly time-poor, being a two/three man team who live in different countries. We're just doing our best.

Cas
Sofox 20 December 2011 at 5:14 pm UTC
"Cas, post: 2919"@motorsep - I am afraid you are not in possession of any of the facts. We are successful because we've worked our useless little asses off for 10 years. I have spent a lot of time in that 10 years networking heavily with others in the industry and making friends (what you are doing here is not making you friends in the industry). We were in the Humble Bundle because over the many years I became friends with Jeffrey Rosen, and also, because we'd written IMHO a pretty neat game which we were debuting, which was quite a coup for the Bundle (all the other games were rather old).


Thank you, that's a rather illuminating look into how games are selected for the Humble Indie Bundle. I suspected it was like that, but nothing beats confirmation from someone involved.
motorsep 20 December 2011 at 5:42 pm UTC
@Cas: I am sick of this "good ol' friend" model working in the indie sector (or probably anywhere else). Why do I have to be friends with everyone!? What if I don't want to be friends with people who run HIB?! Does it mean that their friends will not let me and my game to the indie media outlets or other bundles? It's sure seems to be that way..
motorsep 20 December 2011 at 5:51 pm UTC
Many people enjoy Steel Storm, and even Jeff admitted the game is good. However, because I am not a friend, it didn't make into HIB3 as equal partner.

Here is a little bit of history. When Steel Storm : Episode 1 was released, I asked HIB to include it into HIB2 for free, no royalties or shares. HIB said "NO". Then I asked for Steel Storm: Burning Retribution to be included into HIB3 and I got "NO" at first. Then HIB changed their mind and got back with me. I was asked to give Steam keys for evaluation, which I gave. They haven't even looked at the game up until few weeks before bundle was about to be released. After that I was asked to make special content for the bundle. I declined. Good thing I did. They wanted to get a free ride without paying for it or supplying e-mails of my customers to me.

This is how it works in the big indie league. Be friends with these guys or you will get nowhere. That's how it was in Soviet Russia. No matter how skilled you are or good at something, if you have no special friends, you would not get ahead. I am disgusted with the way things are in the indie business.
Nemoder 20 December 2011 at 6:36 pm UTC
Thanks for explaining your reasoning Cas. It really sounds like Desura needs to go an extra step for developers in showing total page hits and current sales. It's still a very new system for us Linux users. I imagine the low sales account for the fact that by the time your current games were available on Desura most of us had already purchased them directly or through HIB. I'd be willing to bet a newly released game would do significantly better on Desura now than directly from your site.
Cas 20 December 2011 at 7:15 pm UTC
"Nemoder, post: 2923"Thanks for explaining your reasoning Cas. It really sounds like Desura needs to go an extra step for developers in showing total page hits and current sales. It's still a very new system for us Linux users. I imagine the low sales account for the fact that by the time your current games were available on Desura most of us had already purchased them directly or through HIB. I'd be willing to bet a newly released game would do significantly better on Desura now than directly from your site.


I would have thought that except... we then went on to sell another 50,000 units on Steam after the HIB. QED!

A newly released game direct from Puppygames would probably do remarkably well, as we've got quite a massive mailing list (no, we've not got any data from Humble Bundle, Inc. - business is business, and HIB customers are not our customers). Motorsep - you have to understand that your attitude will not help you build the kind of business relationships that we've spent so long working on which have helped our success.

Cas
Cas 20 December 2011 at 7:28 pm UTC
One last thing - I must stop posting! Supposed to be on holiday with family! - we will continue to support Linux to the very best of our abilities, and we always have done, since we released our first game Alien Flux in 2003.

Cas

ps. dunno if any of you know but I was the creator of the Lightweight Java Game Library (http://lwjgl.org) - you have me to thank for your miserable addiction to Minecraft ;)
liamdawe 20 December 2011 at 7:41 pm UTC
Cas as the admin here it would be stupid of me not to know about the LWJGL (Which I can never remember the acronym of when googling to download when I setup a new pc!). I understand you also helped out Project Zomboid so I'm thankful for that too (even if they had a wee bit of a misshap).

Guys the main point is that they (Cas and others) still support Linux gaming, just not one particular service - Desura (Note that affects Windows users too since Desura isn't just for Linux! We aren't being singled out).

This won't affect me buying your games nor will it affect me covering your games, if I like it, I will buy it, simples.

One last word though guys, please do keep it cool and keep swearing to a min.
Cas 20 December 2011 at 7:57 pm UTC
Here I am again

Someone just emailed me and suggested that we upload the auto-updating version to Desura when it's done next year - what a good idea! Thus solving the problem for everyone forever.

Cas
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