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Slain: Back From Hell released for Linux on GOG, some thoughts

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Slain: Back From Hell is the revamped of the poorly received Slain, now that it's available on GOG and I have been sent a key I gave it a test.

Slain: Back From Hell is an arcade style platformer with a heavy focus on action, gore and a few minor puzzles.

I never did try the game on the original release, so my thoughts haven't been soured by any previous experience.

With that said, there are still some things it does poorly. The first of which being the intro text, it's a really badly worded and uninspired intro, luckily the music and graphics do make up for that.

The heavier music matches the scene rather well, along with the pixel gory graphics that really are quite fantastic.

Don't be fooled by the early game, the combat seemed annoyingly simplistic at the start, but it actually gets pretty good once you get into it.

Timing your blocks at a crucial moment will stun your opponent, leaving them vulnerable for you to perform a powerful attack. It was a pretty awesome sight the first time I managed to do it and it's not all that easy to get the timing right.

The power ability you can use while crouched and having full mana is bloody glorious, hearing the power up high pitch noise and then boom. Simply marvellous!

It's actually not all that easy either, multiple parts of the game had me stuck for a while, so it managed to keep my interesting enough to keep trying.

Two things did annoy me: The first of which is the checkpoint locations, often in annoying places that see you re-play annoying parts. Secondly, the keyboard controls feel a little awkward.

Overall I found it to be a competent action platform, with beautifully gory visuals and a great soundtrack to go with it.

You can grab Slain: Back From Hell on GOG and Steam. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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8 comments

wolfyrion 25 Aug, 2016
The Boss Battles are really challenging....
I died many times and sometimes the bosses had like 1% of health...
just one hit!!! OMG JUST ONE $#)(%#$(%*#$ HIT!!! ME RAGE QUIT!!!

Well I had finished the game in like 2 Days so I guess the playtime is like 2-4 hours depending how skillful you are.
Is not a game that I would play again though :P

When you master your Sword and skills all become much more easier at the end...

So Good Luck Fellow Warriors
ZekThePenguin 25 Aug, 2016
Kinda like a Goth Opera version of Volgaar?
badber 25 Aug, 2016
I watched it being played on absnerdity's stream. It looked awesome and he said it was, definitely seems like it would be worth picking up, I checked for a Linux version back then and saw that it wasn't yet released so didn't proceed to buy but now I may.
Mountain Man 25 Aug, 2016
Reminds me of Castlevania.
TheGZeus 26 Aug, 2016
The game crashes if the quality is set to anything but the default.
Good otherwise.
Shmerl 26 Aug, 2016
It's not as insanely hard as Maldita Castilla, but it's still quite challenging (both were inspired by Ghosts n' Goblins in some way.). Good platformer overall. Graphics and animations are very well done, as well as music. Combat is refreshing with all the special moves and attacks.


Last edited by Shmerl on 26 August 2016 at 6:27 am UTC
liju 26 Aug, 2016
How about playing it with steam controller? Still workable and fun?


Last edited by liju on 26 August 2016 at 6:49 am UTC
Liam Dawe 26 Aug, 2016
Quoting: TheGZeusThe game crashes if the quality is set to anything but the default.
Good otherwise.
Works for me on max.
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