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In an effort to make things as clear as possible, I decided to do some additional testing with Mad Max [Steam, Feral Store]. More specifically, in OpenGL for Mad Max at release vs the beta.

This is important, since our previous benchmarks (and every other website and person who ran benchmarks) will be affected by this.

Why was this not tested before? Well, we weren't made aware of any changes to the OpenGL renderer in Mad Max. There should have been no need to do tests like this since the whole idea behind the Beta was to test Vulkan specifically, but hopefully this will help clear things up a bit.

I ran some of my own tests using GLXOSD's benchmarking tool coupled with my speedy SSD on the Very High preset (with no extra game adjustments) and here's what I found. The results, sadly, speak for themselves. Done in two completely different areas to be sure it wasn't a fluke.

OpenGL 1.0 OpenGL Beta Vulkan Mad Max Stable vs Beta - Outer GravesAntergos Linux, 1080p, i7 5960x, 980ti Very High Vulkan 126OpenGL 1.0 110OpenGL Beta 49 12611049 0265278104130 Average FPS

OpenGL 1.0 OpenGL Beta Vulkan Mad Max Stable vs Beta - The Big NothingAntergos Linux, 1080p, i7 5960x, 980ti Very High Vulkan 145OpenGL 1.0 129OpenGL Beta 68 14512968 0295887116145 Average FPS


As always, benchmarks should always be taken with a grain of salt. It will depend heavily on your system setup. Not just hardware, but the exact distro and libs you have too all affect the numbers.

This was tricky to do, since the Beta version does have other issues with OpenGL, which is in the form of crash bugs. I've had a few crashes I've reported to Feral in the beta version when using OpenGL, so hopefully those can also get fixed. It's also tricky since the original release didn't feature a benchmark mode, so it had to all be done manually.

The good news is that Feral Interactive are aware of it, so they can look to fix it. The other good news, is that Vulkan is still performing better than both versions of the game when using OpenGL.

This regression might also be affecting the Vulkan renderer, so it's possible when fixed both the OpenGL and Vulkan versions could see a boost, although the OpenGL boost would likely only be putting it back to normal levels.

Finally, something to remember: This is exactly what a Beta test is for.
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liamdawe 31 March 2017 at 8:52 pm UTC
rustybroomhandleI am running Manjaro and have noticed on kernel 4.9 this game stutters terribly, with frame rate wildly fluctuating. I booted up with kernel 4.5 and all of a sudden it's smoother than suppository dipped in Vaseline.
Is that with OpenGL or Vulkan, likely related to this if it's Vulkan.
liamdawe 31 March 2017 at 8:53 pm UTC
aFoxNamedMorrisI think it's worth mentioning that Mad Max's Vulkan backend is in beta.
liamdawe, in the articleFinally, something to remember: This is exactly what a Beta test is for.
stan 31 March 2017 at 9:11 pm UTC
rustybroomhandleI am running Manjaro and have noticed on kernel 4.9 this game stutters terribly, with frame rate wildly fluctuating.
Try with Steam in offline mode…
natewardawg 31 March 2017 at 9:31 pm UTC
Adam_eMOh by the way, do you know any applications that can show FPS'es and stuff while running a game? I know of GLXOSD but it doesn't show any output when running the Vulkan beta. And also, it seems to stuck on 60fpses in any game.

Steam has a basic FPS counter you can turn on under Steam > Settings > In Game > In-game FPS counter

Obviously it's quite basic. I would also like to know if there's something available that overlays other thing too like CPU usage.
tripy 31 March 2017 at 9:37 pm UTC
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natewardawg1920x1080
Normal quality
i7-4810MQ Quad Core @ 2.8 GHz
GTX 860M 4GB

I concluded my results by staring at Steam's FPS counter, haha

Stable branch:
~20-22 FPS OpenGL

Beta branch:
~15-17 FPS OpenGL
~25-30 FPS Vulkan

So on this particular machine, regardless of this regression, it changed Mad Max from being a noticeably unplayable experience under OpenGL to being a noticeably playable one under Vulkan.

I run a (very) old AMD FX 8120 Bulldozer with a gtx 970 and for me Vulkan gave a few fps more, but nothing tremendous.
It's still pretty choppy overall in the normal preset at 720P, with some regions with the frame rate boosting to the hundreds fps.

"benchmark 2" gave me an average of 32 fps in Vulkan and 28 fps in OGL.
I was a bit underwhelmed, I admit...
Probably time to jump on the Ryzen train.
sarmad 31 March 2017 at 9:52 pm UTC
These results are more realistic. 2.5x performance boost is just too much for just an API switch.
natewardawg 31 March 2017 at 10:15 pm UTC
tripyI run a (very) old AMD FX 8120 Bulldozer with a gtx 970 and for me Vulkan gave a few fps more, but nothing tremendous.
It's still pretty choppy overall in the normal preset at 720P, with some regions with the frame rate boosting to the hundreds fps.

"benchmark 2" gave me an average of 32 fps in Vulkan and 28 fps in OGL.
I was a bit underwhelmed, I admit...
Probably time to jump on the Ryzen train.

I ran my benchmarks in 720p also and got 33.5 fps under Vulkan for benchmark #2, but on an 860M which is far inferior to your GTX 970. I do have a GTX 960 with an i7-6700K, it just hasn't downloaded Mad Max yet on that system for me to benchmark it

So, I agree, it's probably CPU bound, because I got better results and according to http://cpubenchmark.net/ your CPU scores in the 6000's and mine scores in the 8000's, which would explain why I got a better framerate on a significantly inferior GPU

If I remember, I will post my stats when I get it running on my other machine. I may do it at 1920x1080 though.


Last edited by natewardawg at 31 March 2017 at 10:16 pm UTC
tripy 31 March 2017 at 10:24 pm UTC
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natewardawgIf I remember, I will post my stats when I get it running on my other machine. I may do it at 1920x1080 though.

Thanks. Much appreciated.

Edit: wups.. It was wishful thinking, but I've got a GTX 960, not 970.
Damn, time to get some Z I guess too.


Last edited by tripy at 31 March 2017 at 10:27 pm UTC
melkemind 31 March 2017 at 11:10 pm UTC
Adam_eMI am generally experiencing some significant frame skips in Mad Max just recently, but it was ok earlier. It's worth to mention however, but the game performance seems far better when using Vulkan. Oh by the way, do you know any applications that can show FPS'es and stuff while running a game? I know of GLXOSD but it doesn't show any output when running the Vulkan beta. And also, it seems to stuck on 60fpses in any game.

It's definitely faster for me, but I've noticed the skipping/stuttering as well, even when it's above 60 fps. Hopefully, they can iron that out. I didn't try it with the framerate smoothing enabled. Would that help?
chancho_zombie 31 March 2017 at 11:31 pm UTC
I have a very old hardware with a weak cpu fx6300, and a rx460. Didn't try the benchmarking tool. But with steam in game tool at 1080p I'm getting around 60fps most of the time some scenes will peak to 75fps and some will go to 20fps or 45fps but most of the time is around 60ish fps. Settings are normal latest mesa git from today. But yes as mentioned I'm also experiencing some stuttering skipping. Radv/mesa driver.


Last edited by chancho_zombie at 31 March 2017 at 11:32 pm UTC
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