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Space shooter 'ASTROKILL' updated with official Linux support

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Looks like the Beta of ASTROKILL [Steam] went well, as the developer just pushed out a big update and with it comes official Linux support. Not only that, it's another game to support Vulkan on Linux!

The game has also gone through a bit of a graphical overhaul with the latest patch. The developer worked on new planets and moons, asteroids were reworked to look better, explosion debris now has more variety and more.

AI has also seen some improvements, with it now capable of prioritizing and taking territories. It can also now gang up on you, so watch yourself.

On top of that, ASTROKILL now features a new conquest-style gameplay mode along with a bunch of changes for existing missions.

About the game:

Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!

It's an impressive game, with some really fantastic combat. It really does remind me of Freespace! It's frantic, the weapons sound awesome and it's quite difficult. Once finished, I think it's going to be an excellent space combat game.

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The comments on this article are closed.

shawnsterp 23 October 2017 at 1:04 pm UTC
Well, I guess I better get it then.

UPDATE: eh, green screen on the steam link. Given how that has gone with past games, I guess ill just get a refund.

Last edited by shawnsterp on 23 October 2017 at 5:05 pm UTC
theghost 23 October 2017 at 2:02 pm UTC
Looks pretty good and has a fair price.
Can anyone with an AMD card and Mesa drivers tell if the Unreal engine issues of the past are fixed?
Feist 23 October 2017 at 2:45 pm UTC
It does sound interesting, just wish they could change the name of the game. "Astrokill" sounds like some kind of ridiculous parody (Spaceballs 2: Where No Balls Have Gone Before!!!), which actually makes me a bit hesitant about giving it a chanse.
x_wing 23 October 2017 at 2:49 pm UTC
theghostLooks pretty good and has a fair price.
Can anyone with an AMD card and Mesa drivers tell if the Unreal engine issues of the past are fixed?

Working flawlessly with Mesa 17.2 (Padoka PPA). I think that all the Unreal engine problems where solved with llvm 5.0, so if you see a game with ue 1.16 or newer, you shouldn't have any problem with Mesa drivers & AMD card.

I really like this game. The only problem I have is that it doesn't have enough content, but fortunately I have Everspace to keep playing until the AK developer adds more

Last edited by x_wing on 23 October 2017 at 2:49 pm UTC
madpinger 24 October 2017 at 10:36 am UTC
Like Freespace2 ? That's a high bar you've set. I'll toss it on the wishlist anyway. I'm a bit unwilling to get many games in EA, but at least this one looks like they'll finish it. So I'll look forward to it while I clear up my backlog of unplayed games.
the_kris 24 October 2017 at 7:44 pm UTC
Just bought it for the sake of supporting Linux.

Only played the tutorial and two so far, there aren't exactly that many objects being rendered but even so I'm impressed at the graphics performance.

Anyone played this with a controller? The aiming just seems really shitty, though that might just be my controller. Using a PS3 controller. Reducing the sensitivity to 50% helped (it basically has no acceleration, just 0 to 100.)

Arch Linux, Nvidia 1060 @387.xx using OpenGL (not Vulkan) for those curious.
razing32 24 October 2017 at 8:17 pm UTC

Is it just me or does it have JUST a Linux icon now.
Are we getting an exclusive ?
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