Support us on Patreon to keep GamingOnLinux alive. This ensures we have no timed articles and no paywalls. Just good, fresh content! Alternatively, you can donate through Paypal, Flattr and Liberapay!

The GTA: San Andreas remake in Unity has a new release out

Posted by , | Views: 9,563

SanAndreasUnity, an open source remake of the game engine for GTA: San Andreas that aims to be cross-platform has a new release out, with better Linux support included.

Here's the highlights of the latest release:

  • remove unused asset packages added by Unity
  • SFX sounds fully supported (removed file for SFX timings)
  • don't disable vehicle's rigid body on clients (should result in better vehicle sync)
  • GXT can be imported (temporarly disabled)
  • sync aim direction for host's ped (fixes a bug when clients were spammed with errors when host's ped started aiming)
  • optimized FPSCounter - reduced GC allocations (for 50KB, of total 70KB) ; texture is updated only once per frame ;
  • all windows are drawn from single OnGUI() function - reduced GC allocations
  • assign script execution order to all scripts - the game should not behave differently on each build
  • added support for case-sensitive filesystems - Linux users no longer need to perform any setup - the game works out of the box

As a reminder, like other remakes this does require you own a copy of GTA: San Andreas and so there should be no legal issues with it since it's not handing out any assets. It's just a game engine, that can run it. Much like OpenMW, openXcom and a great many others.

I'm absolutely all for keeping games alive with new game engines, especially when they're titles that are long past being updated. The issue here is that while the project is open source so anyone could help, the limiting factor is that it's built with a proprietary game engine (Unity) which is something that was debated in the comments of our last article. Worth a read of those comments.

Anyway, you can find SanAndreasUnity on GitHub.

Article taken from
15 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG, Humble Store and Paradox Interactive. See more information here.
About the author -
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
TheRiddick 12 October 2019 at 4:50 am UTC
are they using the unity vulkan render path?
mrdeathjr 12 October 2019 at 1:01 pm UTC
TheRiddickare they using the unity vulkan render path?

no use opengl for now

TheRiddick 13 October 2019 at 12:20 am UTC
I don't know why more developers don't just use the vulkan option. I've know a developer to test it out under Linux earlier this year and he said their is absolutely no problems using it. No excuse really.
chr 13 October 2019 at 7:55 am UTC
TheRiddickI don't know why more developers don't just use the vulkan option. I've know a developer to test it out under Linux earlier this year and he said their is absolutely no problems using it. No excuse really.

A hypothetical excuse could be not having the hardware to test it (only GPU-s that are pre-Vulkan). And there is a time and effort cost to organizing someone to try it out for you. Especially if it is a passion-project rather than something you get paid to do - you would always rather work on the parts that you enjoy.
TheRiddick 14 October 2019 at 2:22 am UTC
I think its just developers choosing DEFAULT options for us pleb Linux users, we're clearly not important so default values for building on our platform will always mean OPENGL. for now.
While you're here, please consider supporting GamingOnLinux on Patreon, Liberapay or Paypal. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!

You need to Register and Login to comment, submit articles and more.

Or login with...

Livestreams & Videos
None currently, submit yours here!
See more!
Popular this week
View by Category
Latest Comments
Latest Forum Posts