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The HTC Vive just had a price cut, VR just became a little more accessible

Posted by , / 5293 views

Virtual Reality just became a little more accessible, as the HTC Vive [Steam] has had what looks like a permanent price cut!

It's now:

  • $599 in the US
  • $799 in Canada
  • €699 in Europe
  • £599 in Great Britain
  • Varies elsewhere

For those in the UK, like me, that's a saving of around £160. That's quite a big saving, but even with that the Vive still won't be within reach for a lot of people I imagine. I still can't imagine buying it myself at £599, especially with so few games supporting it and with the Linux support of SteamVR still being experimental.

Has this price cut made you more likely to buy one, or are you running along to get one now? Let us know!

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WorMzy 21 August 2017 at 1:26 pm UTC
QuoteHas this price cut made you more likely to buy one

Nope.

Still can't see VR taking off. The PS4 variant's "only" ~£340, and that's still too much to pay for such gimmicky tech in my opinion.
Pecisk 21 August 2017 at 1:28 pm UTC
Waiting for second generation, price drop to 500€ and at least few good games to play around in Linux. Not having time for VR isolation anyway

HTC is very silent about next gen though. However price drop might indicate their moves to show or at least drop info about next gen soon enough.
M@GOid 21 August 2017 at 1:32 pm UTC
When the Rift project begin, the target price was 300 US dollars. I made plans to buy it as soon as possible. Then it was 350, witch cool me down but still wanted to buy it. And then the thing jumped to 600 and I give it up.

Since I live in Brazil, to import the thing I have to pay 60 % (!!!) in taxes over its price and shipping. Yeah, it is that expensive to import things over 100 US dollars here in Brazil.

So, unless those things start to be priced around 300, I'm not buying anything. I still want it badly, but I cannot justify paying that high just to play my simulators.


Last edited by M@GOid at 21 August 2017 at 1:34 pm UTC. Edited 2 times.
lucifertdark 21 August 2017 at 1:34 pm UTC
Nope, still way too expensive for me.
Beamboom 21 August 2017 at 1:41 pm UTC
I'll buy it in a heartbeat as SOON as the Linux support is stable and there's at least a few interesting games to play on it (haven't looked too much into the latter yet, maybe there already are).

But no stable Tux, no hard bux.
HollowSoldier 21 August 2017 at 1:44 pm UTC
Lack of pricing policy from Valve shows again.
Ehvis 21 August 2017 at 1:52 pm UTC
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Also, mainland Europe gets shafted a bit. 600 USD is 509 EUR. Even adding VAT would bring it just over 600 EUR.
Gobo 21 August 2017 at 2:47 pm UTC
There are two major trade fairs in Germany this week and the next: Gamescom will start on Wednesday and the IFA consumer electronics unlimited will follow suit Friday next week. Both have been used to introduce new hardware in the past, so I call it likely we will see some announcements soon.

I'd be willing to shell out 700€ once the support for Linux leaves its infancy. That said, I also bought a Wii U for example and only played 3 games on it, so I might be easy to win over
lucifertdark 21 August 2017 at 2:56 pm UTC
GoboThere are two major trade fairs in Germany this week and the next: Gamescom will start on Wednesday and the IFA consumer electronics unlimited will follow suit Friday next week. Both have been used to introduce new hardware in the past, so I call it likely we will see some announcements soon.

I'd be willing to shell out 700€ once the support for Linux leaves its infancy. That said, I also bought a Wii U for example and only played 3 games on it, so I might be easy to win over
I bought the original Wii & ended up only playing a single game, the ten pin bowling that came free with the machine.
badber 21 August 2017 at 3:25 pm UTC
WorMzy
QuoteHas this price cut made you more likely to buy one

Nope.

Still can't see VR taking off. The PS4 variant's "only" ~£340, and that's still too much to pay for such gimmicky tech in my opinion.

I think it's far from gimmicky but if you're a really active gamer the content can still be a little limited (even on Windows). The tech itself has a fairly wide variety of uses. Not just your traditional gaming but fitness, meditation/relaxation, new kinds of cinematic experiences, social... What it adds to even just the gaming is not some one-time trick as far as I'm concerned. Being able to look around and interact with the game world with your own hands that are perfectly tracked (as opposed to the hopelessly inaccurate Wii-style motion controllers) is a very powerful interface.

Personally I had pretty much stopped playing games because I no longer found them all that interesting and then came along VR. For me it's been a revelation. I do admit it may not be for everyone but that doesn't mean it's a gimmick either. The recent Oculus price drop has sold a lot of headsets so I wouldn't be so sure about it not catching on either.
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