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The RPG 'Battle Chasers: Nightwar' has finally officially launched on Linux

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In the need for a new RPG inspired by the greats? Battle Chasers: Nightwar has now officially launched for Linux.

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After being in Beta since January, it's good to see them push it out for everyone. The developer sent us over keys quite some time ago for this one and I did manage to do some early testing. It's actually really quite fun, graphically gorgeous too!

Features:

  • Classic turn-based combat inspired by the console RPG greats, with a unique overcharge mana system and incredible Battle Bursts.
  • Beautiful, randomly-generated dungeons loaded with traps, puzzles, secrets and loot.
  • Explore an overworld peppered with hidden dungeons, rare bosses and randomly appearing friends and foes. 
  • Action oriented, randomly-generated dungeons loaded with traps, puzzles and secrets. Use each hero's unique dungeon skills to survive
  • Build your adventuring party by choosing three of six available heroes from the classic Battle Chasers comic series, each with unique abilities, perks, items and dungeon skills
  • Dive into the deep crafting system, using the unique ingredient-overloading system to create epic items!

You can grab it from Humble Store or from Steam directly. I've been told the Linux build is heading to GOG too, no ETA on that just yet.

Article taken from GamingOnLinux.com.
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11 comments
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Pit 29 May 2018 at 11:54 am UTC
QuoteI've been told the Linux build is heading to GOG too, no ETA on that just yet.

Yuck! It had just been on reduced sale (no longer is). I (still) had it on my wishlist, due to the expected Linux release, but skipped the sale offer after it was still without Linux

But GREAT it's finally arriving for real
tuubi 29 May 2018 at 12:31 pm UTC
Are randomly-generated dungeons really such a great feature that they deserve double entries in the feature list? The game looks beautiful, but I can't think of a "console RPG great" that's based on random dungeons instead of a properly designed game world. I guess the inspiration is limited to style of art and some details of gameplay, leaving out the best bits like proper story progression and world building.

I hope a full review disproves my first impressions.
cxpher@gmail.com 29 May 2018 at 12:52 pm UTC
tuubiAre randomly-generated dungeons really such a great feature that they deserve double entries in the feature list? The game looks beautiful, but I can't think of a "console RPG great" that's based on random dungeons instead of a properly designed game world. I guess the inspiration is limited to style of art and some details of gameplay, leaving out the best bits like proper story progression and world building.

I hope a full review disproves my first impressions.

Story isn't half bad. Even setup for a sequel.

Game play is classic turn based JRPG style combat.

Replay value is one more round with New Game+.
Mountain Man 29 May 2018 at 12:56 pm UTC
Is this a real RPG, or is it just an adventure game with stats?

And by "real RPG", I mean does it have actual choices and consequences that affect individual quests and the overall story? Or does it offer typical JRPG "choices", as in no choice at all?

"Do you want to rescue my uncle?"

>No

"Ha ha! You're a such a joker. Of course you want to rescue him. Let's go!"
someg33zer 29 May 2018 at 1:34 pm UTC
What is a "JRPG"?
tuubi 29 May 2018 at 1:57 pm UTC
Mountain ManIs this a real RPG, or is it just an adventure game with stats?

And by "real RPG", I mean does it have actual choices and consequences that affect individual quests and the overall story? Or does it offer typical JRPG "choices", as in no choice at all?

"Do you want to rescue my uncle?"

>No

"Ha ha! You're a such a joker. Of course you want to rescue him. Let's go!"
This I don't actually care about. I'm fine with a fairly linear story as long as it's interesting. And yes, it can still be a "real" RPG in the computer game sense even if you can't do absolutely anything you want and in any order you please. The line between RPG and adventure has always been vague.


someg33zerWhat is a "JRPG"?
Japanese-style RPG, as in Final Fantasy, Dragon Quest, the Tales series etc. It's a commonly used term.


Last edited by tuubi at 29 May 2018 at 2:02 pm UTC
Ehvis 29 May 2018 at 2:02 pm UTC
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someg33zerWhat is a "JRPG"?

Japanese RPG. Or at least in the style of one.
Mountain Man 29 May 2018 at 4:57 pm UTC
tuubi
Mountain ManIs this a real RPG, or is it just an adventure game with stats?

And by "real RPG", I mean does it have actual choices and consequences that affect individual quests and the overall story? Or does it offer typical JRPG "choices", as in no choice at all?

"Do you want to rescue my uncle?"

>No

"Ha ha! You're a such a joker. Of course you want to rescue him. Let's go!"
...The line between RPG and adventure has always been vague.
Not really. I think Warren Spector put it best: An RPG is any game where you can change if not the outcome of the story then at least the way it is told.

Or as someone from BioWare once said, "Just because you put a 'J' in front of it doesn't make it an RPG."

The only JRPG I can think of off the top of my head that I would classify as a real RPG is ChronoTrigger. It has something like 16 different endings that depend on what decisions you make on your adventure, and in one case, you have the choice of either killing an antagonist, or sparing his life and asking him to join your party.


Last edited by Mountain Man at 29 May 2018 at 4:57 pm UTC
tuubi 29 May 2018 at 5:34 pm UTC
Mountain Man
tuubi
Mountain ManIs this a real RPG, or is it just an adventure game with stats?

And by "real RPG", I mean does it have actual choices and consequences that affect individual quests and the overall story? Or does it offer typical JRPG "choices", as in no choice at all?

"Do you want to rescue my uncle?"

>No

"Ha ha! You're a such a joker. Of course you want to rescue him. Let's go!"
...The line between RPG and adventure has always been vague.
Not really. I think Warren Spector put it best: An RPG is any game where you can change if not the outcome of the story then at least the way it is told.
So, if an adventure game has lots of choices and different endings, it's suddently an RPG? Personally I'm fine with vague genre definitions, because otherwise we end up with nothing but clones and slight variations, and a gazillion niche genres consisting of three games or so.

Mountain ManOr as someone from BioWare once said, "Just because you put a 'J' in front of it doesn't make it an RPG."
Yes, he stated the obvious. Well done him.

Mountain ManThe only JRPG I can think of off the top of my head that I would classify as a real RPG is ChronoTrigger.
It's a great game, but not the only JRPG with choices and consequences.



BTW, is this déjà vu or did we already have this conversation a few months ago?
Rutine 29 May 2018 at 10:03 pm UTC
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tuubiSo, if an adventure game has lots of choices and different endings, it's suddenly an RPG?

How would you define an adventure game vs RPG game ? I think that most of the time people mistake RPG with D&D.
So for a game to be a RPG you need to have lots of stats for your character / party.

The way I classify my games an "ARPG" is not a RPG but an action game. And adventure game without any stats but as you said with lots of choices and different endings is a RPG.

But I come for the tabletop RPG world, and I've seen a lot more than D&D so maybe my definition is very personal.
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