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If you enjoy exercising your reflexes with games like Velocibox, then you can't miss this new and good-looking action game which is available on itch.io since a few days ago, under the Pay What You Want scheme. It's as simple and fun as it can be: you only need your mouse to control a ship whose mission is to reach a former version of itself from the past; to achieve that, you need to synchronize the trail left by it, so that you can gain speed until you get to it. Of course, things won't be that easy, because the path is filled with obstacles and you'll need to become faster and more responsive to avoid crashing the vessel.

I'm not sure how many levels there are; personally, I'm stuck at Level 5, where the difficulty is getting pretty complicated, but unlike Velocibox, here the learning curve isn't that steep, so don't get discouraged and give it a few tries if you find it interesting; the movement is very smooth and there wasn't a single case of stuttering, even in my old PC, so it will only be a matter of pure practice. It can be a bit addictive though (in the sense of 'just one more time and I'm done'), so be careful if you don't have much time to play!

itch.io page: Hyper Time Disruptor

About the game (Official)
image
Enter the worm hole of time-space frequency and try to catch up with yourself. Fly in sync with your own trail to accelerate yourself to the speed of light and travel back in time by hitting your past self. (...)

- Move your mouse to steer the plane.
- Dodge the obstacles.
- Follow your own trail to speed up.
- Catch up with yourself by flying into your ghost to win the level. Article taken from GamingOnLinux.com.
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About the author -
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Just a regular Linux user (not even a programmer at the moment of contributing) who used to mostly write about obscure but still interesting games with native support, in an effort to help them gain a bit of deserved exposure.

Guest Writer
February 2016 - September 2016
June 2019
December 2019 - April 2020

Contributing Editor
September 2016 - July 2017

Opinions at the moment of writing the articles were mine, though in some cases contents were edited or critical information was added by GOL Editors before approval.

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