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The Wine Development Release 1.7.43 Is Now Available

By - | Views: 8,960
Bugs fixed in this release:



















































































Number Description
8330WinBoard console window stops working after 32767 chars
25885Legions Overdrive: crashes when starting a game
25892Mini Racing Online: Cars are invisible
29337Starcraft Campaign Editor shows Wine icon instead of map icon
30628Battlefield Bad Company 2 audio doesn't work in-game
31489C&C - Red Alert 2 can not enter campaign when fullscreen
31726JScript Date.parse doesn't work
34351AsystentCRM installer needs Shell folder object Folder::ParseName method implemented
34560Finale/Finale Notepad 2012: Operations are painfully slow
34566qq international 2.0 crashes with native riched20 and builtin ctf
34814wineconsole truncates argument string in 256 bytes
34862Mars: War Logs crashes at start
35831Age of Mythology games with more than 2 players don't work (interface bound sockets do not return the correct address in getsockname)
36408Child of Light 1.0 Demo Steam exit after launch
37013Evernote 5.5.x - Options window is too small and unresizeable
37838Chessmaster 10/11: Absent chess piece lighting with Direct3D
38241Open General crashes when exiting.
38358Chessmaster X/XI dynamic lighting no longer present in wine-1.7.40 (regression)
38399Voobly fails to connect to lobby (threaded app close socket in the middle of other thread select call)
38454valgrind shows several uninitialized variables in dlls/winmm/tests/wave.c
38532Uru: Ages Beyond Myst demo (Myst Online: Uru Live) hangs with a black screen
38547Tropico 2: rendering issues (pink rectangles)
38548Strong Bad's Cool Game: missing music and voices
38556AsystentCRM installer needs Shell folder object FolderItem::Verbs method implemented
38557Wings of Vi: Hangs when window is moved.
38569PES2015 won't connect to online services (GetIpAddrTable needs to fill wType parameter)
Article taken from GamingOnLinux.com.
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*Translation:
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5 comments

mrdeathjr May 15, 2015
In this wine version works child of light (sadly steam fps dont work with this title but with mars war logs work)

View video on youtube.com

Other title begin work is mars war logs, more latter upload video with this title

^_^
LinuxGamesTV May 15, 2015
Quoting: GuestHere is a idea, Put DirectX11 emulation support in Wine so hundreds more Windows games will play on Linux.

How many years the wine team needed to make DirectX 9 available?

You know thats direct x 1x was a different API to DX 9?

You know thats direct 3d 11 is better in Gallium 3D?

You know direct 3D 11 was for the nvc0 (nVidia NVC0/Fermi) chips available in Gallium 3D?

See: http://www.x.org/wiki/GalliumStatus/

Direct X 1x harms Wine, as it is useful for Wine
sobkas May 16, 2015
Quoting: BdMdesigNYou know thats direct 3d 11 is better in Gallium 3D?
Can you tell more about it?
Quoting: BdMdesigNYou know direct 3D 11 was for the nvc0 (nVidia NVC0/Fermi) chips available in Gallium 3D?

See: http://www.x.org/wiki/GalliumStatus/
D3D11 tracker was removed from mesa long time ago
Quoting: BdMdesigNDirect X 1x harms Wine, as it is useful for Wine
There was some talk about DX11 changes that needs to land before CSMT could be even merged
mrdeathjr May 18, 2015
As commented before another title works is mars war logs

View video on youtube.com

And resident evil 5 gold edition (this title needs run on windowed mode and rendering thread off, at video begins appears setttings needed in config file)

View video on youtube.com

And this is other titles working

View video on youtube.com

View video on youtube.com

View video on youtube.com

^_^
ProfessorKaos64 May 18, 2015
I have wayyyy to many games working in SteamOS now to bother much with Wine / POL gaming. There are a few I may use it for, like Astebreed, but other than that, I am quite happy now that Linux gaming is accelerating.
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