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Need to add some fancy effects to your Linux games? vkBasalt can help with that and a brand new release is now up. Quite a small tidying up release this time with 0.3.1 going out yesterday.

Small in number of features perhaps but still a very useful update, especially now with a key to turn effects on and off during runtime which is incredibly cool to see in action. This also makes taking comparison screenshots now super-simple to do. Also in this release is the ability to control the amount of debug output, an updated reshade shader compiler and if a game uses the newer "vkGetDeviceQueue2" it fixes some potential issues.

Here's a little up to date comparison shot I took using Skyrim in Steam Play Proton, using a little CAS + SMAA to give everything a bit more sharpness to it. You can clearly see the difference it can make in certain games and you can tweak it quite a lot:

See a bigger dedicated example here (large file size warning).

That's only one small example of what's possible. What can you do with it? Contrast Adaptive Sharpening, Fast Approximate Anti-Aliasing, Enhanced Subpixel Morphological Anti-Aliasing, Deband/Dithering, 3D colour LookUp Table and it supports a bunch (not all) Reshade Fx shaders.

You can grab it from GitHub or if you're on Arch/Manjaro you can find it in the AUR.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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3 comments

Dunc 16 March 2020 at 1:49 pm UTC
A toggle key is going to be very useful.

You know, I never thought when it came out on the PS2 that in 2020 I'd be playing GTA:San Andreas in anaglyph 3D (thanks, reShade) on a computer running Linux. What a time to be alive.
axredneck 16 March 2020 at 8:18 pm UTC
Now we need something like this for OpenGL
TheRiddick 17 March 2020 at 8:12 am UTC
I don't think its possible on OGL? unless OGL gets ported to Vulkan and you run your OGL games via a vulkan wrapper.. I dunno what I'm saying now.


Last edited by TheRiddick on 17 March 2020 at 8:12 am UTC
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