Support us on Patreon to keep GamingOnLinux alive. This ensures we have no timed articles and no paywalls. Just good, fresh content! Alternatively, you can donate through Paypal, Flattr and Liberapay!

The online free to play combat sim War Thunder just had a huge new release, adding in an entirely new nation with China and plenty of upgrades elsewhere.

Some highlights include: Night Vision and Thermal Sight devices; Chinese air and ground forces; a map rotation filter; a new sound engine; three new locations; new ground vehicles, helicopters, naval vessels and aircraft for various nations, plus numerous fixes and updates for existing machines and game mechanics.

You can see their latest update video below:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

One of the biggest changes you might hear is the new sound engine, as they've done a big update to FMOD Studio from the old and unsupported Fmod Ex. This upgrade introduces increased positional accuracy of sound, reduced RAM consumption, a better sound mix so if there's an explosion near you the volume of other sound decrease if proportion to it plus lots of entirely new and improved sound effects made it in. You can read more about that specifically here.

They also added in Easy Anti-Cheat to work alongside their existing solutions. They said it would be turned on "soon after the update goes live". Currently then, it's likely that will block anyone playing it through Steam Play rather than the native Linux build. While the native version works fine for me (and continues to do so when tested today), others have reported it to work better for them with Steam Play. Hopefully CodeWeavers and Valve can get EAC supported in Wine/Steam Play soon but no update on that yet.

Find the highlights here, the full changelog here and you can download it on the official site or Steam.

Article taken from GamingOnLinux.com.
9 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG, Humble Store and Paradox Interactive. See more information here.
About the author -
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
21 comments
Page: 1/3»
  Go to:

madpinger 12 September 2019 at 12:35 pm UTC
Or they could just get the port in proper shape..
Leopard 12 September 2019 at 12:57 pm UTC
That game has a Vulkan renderer but last time i checked it was in a very bad shape.
massatt212 12 September 2019 at 1:33 pm UTC
is that an Easy Anti-Cheat version for linux ?
Liam Dawe 12 September 2019 at 1:34 pm UTC
massatt212is that an Easy Anti-Cheat version for linux ?
Should be, it has supported Linux for a long time, just not Wine/Steam Play yet.
massatt212 12 September 2019 at 1:40 pm UTC
Liam Dawe
massatt212is that an Easy Anti-Cheat version for linux ?
Should be, it has supported Linux for a long time, just not Wine/Steam Play yet.

im gonna ask something stupid now
why Easy Anti-Cheat Doesn't work with Wine Prefix ?
Liam Dawe 12 September 2019 at 1:55 pm UTC
massatt212
Liam Dawe
massatt212is that an Easy Anti-Cheat version for linux ?
Should be, it has supported Linux for a long time, just not Wine/Steam Play yet.

im gonna ask something stupid now
why Easy Anti-Cheat Doesn't work with Wine Prefix ?
Easy Anti-Cheat was never designed to work with Wine and Wine will likely need to implement a bunch of things to allow a Windows version of EAC to work.

Same story as anything in Wine, there are parts that just aren't done.
Ehvis 12 September 2019 at 2:37 pm UTC
View PC info
  • Supporter
  • Top Supporter
Liam Dawe
massatt212why Easy Anti-Cheat Doesn't work with Wine Prefix ?
Easy Anti-Cheat was never designed to work with Wine and Wine will likely need to implement a bunch of things to allow a Windows version of EAC to work.

I'd say it is even worse. EAC (and BattlEye) work based on the idea that they can keep taps on everything that's going on in your system. Working inside a Wine container would contradict that idea and basically be a means to defeat it. So unless there is some big issue in EAC, it is unlikely that the current EAC will ever work in Wine. The only real hope would be that EAC would make some changes to the client that allows it to communicate with a native version of EAC from inside Wine. Which is not unthinkable as proton games do the same with Steam (and SteamVR). But I'm guessing that the funding would need to be generous.


Last edited by Ehvis at 12 September 2019 at 2:38 pm UTC
devnull 12 September 2019 at 3:23 pm UTC
A bigger issue is permissions.. At least for memory resident scanning the anti-cheat would need admin/root and there's no way that's going to happen.. Another is straight heuristics, be it files, memory locations, call stack, etc. They can look very different in Wine, almost cheat like when you consider intercepted DLLs.

So you end up with either an unreliable, castrated anti-cheat or resort to requiring escalated privileges. Even then there is a strong argument to made for pushing that server side.
Termy 12 September 2019 at 3:36 pm UTC
While i hate cheaters, i really hate the decision to use EAC. Besides the fact that the native version is a bad joke (last time i checked on my old rig i got 20-30fps on native with lowest settings and 100-120 with proton on high settings), EAC's is not really trustworthy enough to have such a wide access to your system...
It's a shame i'll have to ditch a game i've poured thousands of hours in because of something like this -.-
TheRiddick 12 September 2019 at 3:41 pm UTC
Native is OpenGL3.3, it runs and looks horrid. Even with top end hardware.

Unfortunately EVERY game is now getting EAC Battleye etc... nothing you can do about it. It makes sense if cheating is out of control however, I think i've seen a few games bomb just because of cheaters alone!

EAC and Battleye need to work with Steamplay crew and get it rolling FAST!


Last edited by TheRiddick at 12 September 2019 at 3:58 pm UTC
  Go to:
While you're here, please consider supporting GamingOnLinux on Patreon, Liberapay or Paypal. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!

You need to Register and Login to comment, submit articles and more.


Or login with...

Livestreams & Videos
Community Livestreams
  • Resident Evil Remake HD Remaster Jill
  • Date:
See more!
Popular this week
View by Category
Contact
Latest Comments
Latest Forum Posts