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- Linaro reveal they're collaborating with Valve for the Steam Frame
- Steam Frame and Steam Machine will be another good boost for Flatpaks and desktop Linux overall too
- Canonical call for testing their Steam gaming Snap for Arm Linux
- Valve update the Steam Workshop to allow mods to support multiple game versions
- SteamOS 3.7.20 adds the ntsync driver to help improve some game performance
- > See more over 30 days here
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- Arehandoro - Welcome back to the GamingOnLinux Forum
- Liam Dawe - Does anyone game and capture card on linux mint?
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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Just wait a bit for the patches I guess and tbh I am so excited for this!
They will fix all the glitches on Windows and give to Linux users a great experience :D
Winter is coming!
Vulkan might also solve a fair bit on the Linux side once released with *good* driver support.
However, "wrapper" is a difficult term and means different things depending on the actual approach.
Apparently Warner decided to freeze all PC sales for the moment until the problem is resolved.
Now about the code - the game uses the Unreal Engine 3. Not sure how that translates into the porting process. The Linux games that are using that engine are Borderlands and Bioshock. One's native, the other is using a wrapper.
So I wonder how long it'll take Rocksteady/Iron Galaxy to fix the PC port, and then how much longer after that it'll be before Feral is happy with the Linux version? I wonder if there's any chance of it happening before Christmas.
I agree, the XCOM port is flawless when it comes to graphical and gameplay bugs, at least I didn't spot any .
But when it comes to performance, the gameplay is simply not demanding. Low frame rates wouldn't be a big issue for this game and you would even hardly notice it.
This is fundamentally different for games like Batman.
Moreover, there are several "versions" of Unreal 3 floating around, and I don't mean sequential versions but rather customized ones. Many hands were involved in the Linux porting, resulting in a hodgepodge of code. I'm getting this info directly from this website. The Arkham version of UE3 could be quite different from the Xcom version.
I do believe Feral will try their best. I'm just wondering if that will be good enough without an official engine port for Linux.
Dungeon Defenders is another UE3 powered game, and it runs great in Linux, even when playing split-screen multiplayer.