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Upcoming Star Citizen and Squadron 42
Shmerl 17 December 2015 at 3:58 am UTC

Quite impressive procedurally generated planet to space transition, all in-engine rendering:

View video on

GustyGhost 25 December 2015 at 12:44 am UTC

Hopefully, a Linux client appears within a reasonable timeframe.

Shmerl 25 December 2015 at 12:45 am UTC

Most probably it will be Vulkan based already.

pete910 27 December 2015 at 2:10 am UTC

Don't think we'll see a linux client for at least 2 years. That's if they manage to release the final games by then.


I've also tried pointing out that they would be better off going full vulkan as DX12 is 1 OS only. were Vulkan .....

Shmerl 27 December 2015 at 2:37 am UTC

They plan Vulkan support, not sure why they decided to use DX12 first though.

Shmerl 30 December 2015 at 7:10 pm UTC
Shmerl 21 December 2018 at 8:00 pm UTC

Cloud Imperium announced Squadron 42 release ETA:

Quoteour plan is to be feature and content complete by the end of 2019, with the first 6 months of 2020 for Alpha (balance, optimization and polish) and then Beta.

So, realistically, it sounds like 2021. I don't think we should expect Linux version before that.

Another interesting bit from the announcement:

Quote2018 brought some pretty big things in the universe of Star Citizen; our first planet, Hurston, our first major landing zone, Lorville, four new moons, 32 new flyable ships, Face Over IP, much improved performance thanks to Object Container Streaming, Network Bind Culling and a complete overhaul of the game code to run on multiple CPU cores simultaneously.

Does it mean Vulkan?

Shmerl 20 May 2020 at 5:41 pm UTC

Update on their Vulkan work progress:

As they explained, Vulkan renderer is the prerequisite for future Linux support.

amatai 21 May 2020 at 8:05 am UTC

That's great news

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