While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Microsoft open sources MS-DOS 4.0
- Factorio devs detail their 'Linux adventures' in a new blog post
- Open source NVIDIA Vulkan driver NVK gets more enhancements
- Proton 9.0 Beta updated and nearing release for Linux / Steam Deck
- Lefties unite! Counter-Strike 2 now lets you swap hands
- > See more over 30 days here
-
Total War: WARHAMMER III gets the 5.0 update and Throne…
- Pyretic -
GTA 6 publisher Take-Two reportedly shutting Roll7 and …
- Arten -
Total War: WARHAMMER III gets the 5.0 update and Throne…
- Brokatt -
NVIDIA make it easier to get GeForce NOW on Steam Deck …
- elmapul -
TUXEDO recently revealed two more AMD Ryzen laptops
- JSVRamirez - > See more comments
Latest Forum Posts
- Playing PUBG on Steam-Linux
- Talon1024 - Logitech G29 steering wheel - Snowrunner support
- njasd2w - Hi, i need help with wine read access denied issue.
- talionranger117 - Feedback requested: Steam Play tag
- Pengling - Nintendo-style gaming, without Nintendo!
- whizse - See more posts
Yesterday I discovered itch.io and seeing all those indie games I thought if I will be able to create games myself...
I know how write little programs but following GOL a bit I see that is not that simple... There are things like "engines" that allow the developer to build the games...
So, I'm asking you:
1)how a game is created, in details
2)your experience (if you have one)
3)what instruments (is engine the correct word? There are other instruments too, right?) are used?
My idea is to do this in the free time (I don't have a lot of it), I don't want to make this a work or earn money (for now at least) so...I'm asking for instruments that work well on all three platforms (Linux, Mac, Windows), that are opensource, simple, documented, good and that can create games for all three platforms easily.
If the games created could be run on ARM system like Raspberry (and the engine could run on it too) that would be even better but I don't require this.
4) what instruments do you use?
What instruments are used by the big indie developers/companies and by the AAA companies?
5) suggestion on anything?
6) Is it more fun developing a game or playing a game?
7) how do you plan a game?
Many thanks to all of you for the future answers...
PP
P.S.: thanks to Liam too for correcting yesterday bug so quickly :-)
View PC info
Game engines are supposed to make game development easier by providing all these tools and features that developers can just "use" out of the box and don't need to create themselves for every new game. There is though some learning curve to get familiar with functions and scripting in different engines. I also think that these "universal" engines also have multiple programming-language support for developers from different programming languages to be able to program the same game and avoid the learning curve of each programming language.
I just played with these engines a bit, created few 2d games myself following tutorials but I don't really have time to start thinking about serious game programming since I'm involved in completely different area in college.
I personally was trying out unity engine but there are also other engines like source 2 from Valve and Unreal engine.
Whether it's more fun to develop a game or to play a game depends on every person. I personally enjoy in both but I never did game development professionally so I cannot tell about that or how to even begin planning on your own game projects.
Best regard and good luck! :)