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It made me wonder, do you think Metal will affect linux gaming at all? I would assume the developing for Mac and linux would have been a no brainer as they both would use OpenGL. But going forward it seems that dev's like Feral will need to split resources as they will be targeting Metal on Mac and Opengl/vulkan on linux. Is there any chance this adds costs? Would it make a dev rethink releasing for linux and prefer to target a potentially larger Mac audience? Or does Vulkan take over and Mac becomes the ugly stepchild no one wants to develop for?
Then again, I can't say I understand the dev process, maybe releasing for both Metal and Vulkan only adds minimal effort....
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I'm not worried. According to the Steam hardware survey only 12.93% of Mac users have a dedicated GPU. Over 35% of Linux users had a dedicated GPU. Metal may be able to help developers get their game working on Intel onboard graphics but it isn't magic. At the end of the day we have far more people with capable systems than Mac does. It is easier to code for better hardware. Just my opinion.
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IMO, Apple made a bad business decision, especially when vukcan is used on Android.
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This is true, but honestly I think that Feral finally managed to get their indirectx working very well and it is very unlikely that they already learned how to use Vulkan to its' full potential :D But we will see, it will be very soon :)
Oh does anyone of you guys know what does the depth charge icon on Feral's radar mean? I checked for that game and it says that it is some kind of a 1978 game xD This is probably Feral screwing around with us... which game do you expect to see (it's on radar even before than Deus EX) :)
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I agree, they could be both smart and greedy, providing all games on Vulkan to work on every OS possible and also make a lot of money like that... but would require them some learning curve for working with Vulkan... and this is the part where the problem occurs because they are too lazy to switch something that they are familiar with and that 90% of people are getting their product anyway without needing to learn something new...
However we should see more ports and better ports from Feral though because Vulkan is easier to port from DX12 than it is from DX11 to OpenGL... Hopefully we will also see more ports being done, eventhough Feral has gone completely mad this year with number of pors :D I hope that their trend will continue... but I don't like the fact that we hear nothing from Aspyr...
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I'd love it if they update their older releases to support Vulkan, but that's probably unlikely.