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While I love the fact that I've been able to nuke my Windows partition without having to give up AAA games, a couple things do concern me: there are far more developers than there are porting houses, so the porting houses will never be able to keep up with the games coming on the market. Secondly, since porting houses have been willing to pick up the slack for Linux, developers have less incentive to develop their own in-house Linux expertise to give us 1st-party Linux support.
So have 3rd-party Linux ports really been good for Linux gaming? It's a good start, I think, but we need developers to start treating us like valued customers instead of an afterthought.
(I actually wrote a much longer answer but then decided it included too much speculation to be constructive.)
However, I prefer a game released with porting (and porting issues) than no game at all.
I suppose we've cleared one big hurdle with every major engine officially supporting Linux. I just hope more developers take advantage it so that engine makers will continue that support going forward.
We have Feral Interactive, Virtual Programming and Aspyr Media as 3rd party porters, back in the day there was only Loki so that's 3 times as many.
Honestly I prefer a small number of teams doing this rather than 100s with little to no experience, hopefully tho in the future the "native porters" will get invited as consultants earlier in the process to make sure the code base is actually cross platform and help setup compile & test environments.