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[http://www.phoronix.com/scan.php?page=news_item&px=Vulkan-Signs-HITMAN
](http://www.phoronix.com/scan.php?page=news_item&px=Vulkan-Signs-HITMAN
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Would be great if the game then runs better.
I have with the OpenGL-Port of Hitman some problems. Especially smaller but a little bit disturbing stutters. It seems to occur especially with active vsync. Always at the same areas.
Then the usual framedrops. My graphic card (GTX 970) is not particularly stressed during the framedrops. My CPU (i7 6700K) also has not much to do. I think in the OpenGL rendering path has various bottlenecks. I have at least with the OpenGL ports of these AAA games always these limitations and experimenting at the beginning a lot with my game and system settings.
Completely different Doom 2016. After I changed it to Vulkan it runs fantastically. Under Wine. However, it runs also very well under OpenGL 4.5. But of course this game was optimized for these interfaces by a large development team over several years of development.
But what about Hitman? Hitman already has support for DX12. Is DX12 easily portable to Vulkan? I have no idea, so my question. I think Vulkan is hard work for the developers. Vulkan does not accelerate the games in a magical way. Much of what OpenGL does, you have to implement yourself. And you have to implement it somehow faster. Tricky, I think.
But I hope the Publishers and Feral get this thing to fly. Even though it might not be Hitman. What I've seen from Doom really blew me off.