While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- The "video game preservation service" Myrient is shutting down in March
- Discord delay global rollout of age verification to improve transparency and add more options
- Firefox 148.0 arrives with AI controls
- FINAL FANTASY VII arrives on GOG with a new edition live on Steam too
- SpaghettiKart the Mario Kart 64 fan-made PC port gets a big upgrade
- > See more over 30 days here
- steam overlay performance monitor - issues
- Xpander - Nacon under financial troubles... no new WRC game (?)
- Xpander - Establishing root of ownership for Steam account
- Nonjuffo - Total Noob general questions about gaming and squeezing every oun…
- GustyGhost - Looking for Linux MMORPG sandbox players (Open Source–friendly …
- Jarmer - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
[media=youtube]6tyrFbmtmFc[/media]
[media=youtube]-32SFFbaeJg[/media]
It seems like a good platform for 2d sprite-based games. I'd like to see more commercial games being developed with free engines. As fas as I know, the Frogatto game takes collaborations, the engine is free, the assets aren't but they are freely distributable except on iOS where they're selling it to make some profit.
I've actually wondered something about their license though, according to their website:
The license on the code is the GPL, but we’re doing a Qt-style dual-licensing model, so we insist that if you contribute something, you transfer the copyright to us.Does that mean ANY code you write for the engine is automatically transferred ownership to them or only code that you submit to the Frogatto base? Could you for example fork the engine and make one for your own game with it or would all code written for that forked engine then belong to the Frogatto devs? (the new code would of course be GPL either way, I'm just wondering who would retain copyright on it)