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The problem lies in Wine dinput management itself because it recognizes 2 controllers for all the controllers I've tried before. The first one has (event) in the name and the second one has (js) which is the core problem of the issue I've mentioned above.
The fix:
[Wine version tested: 2.4-staging]
[Wine prefix: 32-bit]
[Installed libraries: vcrun6, d3dx9]
[Tested on games: LEGO Star Wars - The Complete Saga; LEGO Lord of the Rings; LEGO Star Wars - The Force Awakens]
[All games were running in DX9 mode]
[Controller used for testing: Logitech F710 - direct input mode]
- open PlayOnLinux
- open Configure window
- select the Wine bottle where you have your LEGO Titles installed
- select the Wine tab of the Wine bottle
- Open Control panel
- Select Game Controllers
- under the Joysticks tab select the controller that has (js) in the name and click disable
- In the Wine tab select Windows Reboot and wait until it refreshes the settings
That's it, the problem seems to be where the game recognizes actually 2 different controllers because of the way that Wine manages them and causes the non-stop activation of the Player 2.
Here is a short clip testing the LegoSW with mentioned controller:
https://sendvid.com/7pcqvizw
I hope that this quick guide helps anyone and have a great time enjoying your LEGO titles! :P
Best regards!