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to learn SDL2, a lot of time ago I built a platform game prototype using some tiles and sprites I found on the Internet (here: [https://kenney.nl/assets](https://kenney.nl/assets) ). One day, babysitting my 3 years old nephew I showed her the game, because the graphics were all so cute.
She loved the game, but she wants me to change it to her taste (basically she wants everything pink, fluffy and ice cream and... oh, you know it ;) ).
The problem is that my game prototype lacks collisions and she wants to jump and so on... basically she wants more a finished game.
I don't have much time to develop the game, but nonetheless I can't disappoint her, so my question is very simple: do you know of a Game Development tool that can let me make her game in no time? Something that has a GUI so I can drag'n'drop elements, manages collisions and scrolling, and has a fast learning curve? A simple tool to do simple things, in a word.
Thanks a lot in advance for the help!
[Scratch Game Engine](https://scratch.mit.edu/)
There's the link for more info.
[Love2D Game Engine](https://love2d.org/)
You might also try love2D as well. I'll warn you that it is almost as complex as vanilla SDL2. There are plenty of tutorials out there and the editor does act a bit like the Arduino environment, so, that does make things a bit simpler. This is not nearly as time efficient as Scratch but I have seen impressive games made with Love2D. Always a tradeoff, you know.
We used the [url=godotengine.org]godot engine[/url] ( it even has a more or less complete 2d platform demo you can consult if you get stuck at any point, it's in the [download section ](https://godotengine.org/download) )
He did the visual art asserts with pen & paper - which I then photographed and scaled to fit. Sound fx was done recording him doing them.
That bit and playing the game he enjoyed very much, what he didn't enjoy was the programming and problem solving. ( to be fair he is still only 6 )
So my advice is - regardless of the engine you chose, have the whole thing ready before hand in modules you can easily enable as you get to them. ie;
- lets make a hero ( enable sprite loader )
- lets make him move ( enable keyboard/controller input )
- lets make an environment he can move in
- lets make baddies
- lets add the ability to hurt the baddies
and so on..
With each step beeing playable/testable by the child.
This will make it much easier to keep them interested in the process.