You can sign up to get a daily email of our articles, see the Mailing List page!
Support us on Patreon to keep GamingOnLinux alive. This ensures we have no timed articles and no paywalls. Just good, fresh content! Alternatively, you can donate through Paypal, Flattr and Liberapay!
  Go to:
The Witcher 3 in Wine
Shmerl commented on 10 February 2019 at 4:56 pm UTC

thk_msI haven't a steam or GOG account. Yesterday I tried to install W3 with installationdisk by PlayonLinux.

If you bought TW3 on a disk, it's probably some outdated version. They provide a GOG key in such case, so open GOG account, get TW3 there using the key form the disk, and download that first. Then install it in Wine.

Shmerl commented on 22 February 2019 at 5:28 am UTC

Just tried new Mesa Vulkan HUD layer with TW3 / radv. The font is broken with Mesa master, and also doesn't show framerate. But at least we are getting somewhere with a general purpose Vulkan HUD!


image

skyrrd commented on 22 February 2019 at 5:39 am UTC

I thought the hud was written for Intels anv Vulkan driver and has to be customized to work with radv.

Shmerl commented on 22 February 2019 at 5:41 am UTC

skyrrdI thought the hud was written for Intels anv Vulkan driver and has to be customized to work with radv.

I suppose it needs some work to be usable with radv (as you can see it's not rendering fonts properly), however it's implemented as a Vulkan layer, and therefore can be loaded with any Vulkan driver.

After building Mesa master, it produced libVkLayer_MESA_overlay.so and libVkLayer_MESA_overlay.json. I added this to my hud script, which I already use for GALLIUM_HUD:

export VK_LAYER_PATH=/opt/mesa-master/share/vulkan/explicit_layer.d export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/opt/mesa-master/share/vulkan/explicit_layer.d export VK_INSTANCE_LAYERS=VK_LAYER_MESA_overlay VK_LAYER_MESA_OVERLAY_STATS=submit,draw,pipeline-graphics

It kind of "works" with radv. For older Mesa fonts work better:

image

I suppose it wasn't tested with radv much, so stats can be focused on anv now.

Shmerl commented on 22 February 2019 at 5:17 pm UTC

The HUD is now fixed in Mesa master:

image

A pity it has no framerate yet though.

Shmerl commented on 22 February 2019 at 7:24 pm UTC

By the way, this HUD layer should work with Nvidia blob as well I suppose.

Shmerl commented on 24 February 2019 at 3:17 am UTC

The HUD now has FPS counter:

image

Shmerl commented on 24 February 2019 at 9:02 pm UTC

If anyone needs a helper script for using the HUD, see: https://gitlab.com/snippets/1829585

Pangaea commented on 26 February 2019 at 2:11 pm UTC

Brief intro: I thoroughly enjoyed the first two Witcher games and have waited for years to purchase this one. Darn shame they broke the promise about releasing it for Linux. Now/recently the game was 70% off on GOG, and I heard from Shmerl that the game is properly playable on Linux, so I finally bought it (no spoilers please!!). Great fun so far, if also very overwhelming with about 994 question marks on the map - and I'm mostly struggling something fierce with the combat (on blood and broken bones difficulty). Too used to the roll-roll-roll gameplay from Witcher 2 perhaps. Using plain dodge a lot more now, but it's so easy to die if I get hit.

But enough about that. I bought the game on GOG and installed it using an excellent installation script by a user named adamhm. Recently I wrote on the GOG forum about a sound issue I had. The sound would suddenly start crackling and would sometimes also feel a bit "hollow". When I restarted the game it was back to normal. Found a suggested solution, and thankfully it is working, at least on my rig. So if you run into the same issues, it's worth a shot. Ḯ've played probably 8-10 hours since, and not had any more sound issues.

Add "tsched=0" to /etc/pulse/default.pa so this line looks like this:
load-module module-udev-detect tsched=0

Yesterday another problem turned up, this time a graphic glitch. Not seen it anywhere else, but it was on the last stretch of the tower of mice mission, with Keira. I picked some dodgy choices so a fight ensued, so I replayed it, and the same thing happened then too. Hopefully it won't be an issue moving forward, because I've not seen it previously.

image

image

Here is my rig:

Spoiler, click me

inxi -Fxz System: Host: thunderstruck Kernel: 4.18.0-15-generic x86_64 bits: 64 compiler: gcc v: 7.3.0 Desktop: Cinnamon 4.0.9 Distro: Linux Mint 19.1 Tessa base: Ubuntu 18.04 bionic Machine: Type: Desktop Mobo: MSI model: Z87-G43 (MS-7816) v: 1.0 serial: <filter> BIOS: American Megatrends v: 1.11 date: 05/09/2015 CPU: Topology: Quad Core model: Intel Core i5-4670K bits: 64 type: MCP arch: Haswell rev: 3 L2 cache: 6144 KiB flags: lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 27199 Speed: 860 MHz min/max: 800/3800 MHz Core speeds (MHz): 1: 800 2: 800 3: 800 4: 800 Graphics: Device-1: NVIDIA GK104 [GeForce GTX 770] vendor: Micro-Star MSI driver: nvidia v: 415.27 bus ID: 01:00.0 Display: x11 server: X.Org 1.19.6 driver: nvidia unloaded: fbdev,modesetting,nouveau,vesa resolution: 1920x1080~60Hz OpenGL: renderer: GeForce GTX 770/PCIe/SSE2 v: 4.6.0 NVIDIA 415.27 direct render: Yes Audio: Device-1: Intel 8 Series/C220 Series High Definition Audio vendor: Micro-Star MSI driver: snd_hda_intel v: kernel bus ID: 00:1b.0 Device-2: NVIDIA GK104 HDMI Audio vendor: Micro-Star MSI driver: snd_hda_intel v: kernel bus ID: 01:00.1 Sound Server: ALSA v: k4.18.0-15-generic Network: Device-1: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet vendor: Micro-Star MSI driver: r8169 v: 2.3LK-NAPI port: d000 bus ID: 03:00.0 IF: enp3s0 state: up speed: 1000 Mbps duplex: full mac: <filter> Drives: Local Storage: total: 4.15 TiB used: 2.44 TiB (58.8%) ID-1: /dev/sda vendor: Kingston model: SH103S3240G size: 223.57 GiB ID-2: /dev/sdb vendor: Seagate model: ST3320620AS size: 298.09 GiB ID-3: /dev/sdc vendor: Seagate model: ST2000VX000-1CU164 size: 1.82 TiB ID-4: /dev/sdd vendor: Samsung model: SSD 860 EVO 1TB size: 931.51 GiB ID-5: /dev/sde vendor: Samsung model: SSD 860 EVO 1TB size: 931.51 GiB Partition: ID-1: / size: 219.06 GiB used: 22.38 GiB (10.2%) fs: ext4 dev: /dev/sda1 ID-2: /home size: 915.89 GiB used: 152.41 GiB (16.6%) fs: ext4 dev: /dev/sdd1 Sensors: System Temperatures: cpu: 29.8 C mobo: 27.8 C gpu: nvidia temp: 33 C Fan Speeds (RPM): N/A gpu: nvidia fan: 38% Info: Processes: 204 Uptime: 37m Memory: 7.74 GiB used: 1.88 GiB (24.3%) Init: systemd runlevel: 5 Compilers: gcc: 7.3.0 Shell: bash v: 4.4.19 inxi: 3.0.27

Shmerl commented on 26 February 2019 at 2:58 pm UTC

Welcome to the forum Pangaea! It could be Nvidia bug, or something with dxvk. Please report it here (preferably with save from the location where it happens to try to reproduce it): https://github.com/doitsujin/dxvk/issues/138

  Go to:

Due to spam you need to Register and Login to comment.


Or login with...

Livestreams & Videos
Community Livestreams
  • Crawl About: „StarCrawlers“
  • Date:
See more!
Popular this week
View by Category
Contact
Latest Comments
Latest Forum Posts