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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
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Despite using the tsched=0 command in /etc/pulse/default.pa as mentioned previously, I've had some more sound issues lately. A cutscene (one of those rare ones with a storyteller) was crackling all over the place, and a few other times it has started crackling during normal gameplay. Have anybody else experienced it, and how did you solve it?
It's a joy to play, and I'm very glad DXVK works as well as it does :)
Funny little thing I came across; probably another game issue, and not Linux/DXVK/whatever. I found a few flying drowners. Walk a little closer and they drop into the ocean, but I found it amusing.
Some scenes in the game look utterly gruesome. This one actually made me a little sick.
4 years later and this game looks one of the best I've ever played.
Some more pictures that I really enjoyed (yours look fantastic). The first one actually made my stomach turn (I'm not comfortable in heights), which is unheard of in a game.
Would look better had I turned off all the UI, but I do like the minimap (although it should be more zoomed out).
Saved the game and went back to the main menu and reloaded the same. Same thing happened, so Geralt was flickering. All items showed in the various tabs, though. Then I restarted the game and all appears to be functioning as normal again. Since it didn't reproduce after restarting the game, the save is probably fine, but I've uploaded in case you manage to get anything useful out of it.
https://megaupload.nz/7ad9E2v4b5/Geralt-flickering.tar_gz
Possibly just some weird outlier, but figured I'd mention it here nevertheless.
It's actually more annoying that we can't talk to the blacksmith in Blackbough without first meditating in the area. And a few times it's been impossible to complete various "open secret door" or suchlike interactions without restarting the game or reloading a save. I spent ever so long trying to open the secret door in the "tower mice" mission (from the above-mentioned Keira bug), including walking all over the island trying to find more spots for ghosts to interact with. Eventually I simply gave up and reloaded a save, and the 'door' opened right away. Stuff like that would be more important to fix as it has real consequences, and I don't think this is Linux or DXVK-related.
https://www.nexusmods.com/witcher3/mods/2067/
https://www.youtube.com/watch?v=Vntc3Sfd50g
It makes meditation in the game into something actually interesting.
Thanks for the tip about that mod. I'm not using it yet, but it looks pretty nice. Have thought about a mod that zooms out the minimap a bit, as it's not very useful that zoomed in, but for now the only mod I've employed is one that disabled the storybooks videos when loading saves. Those got annoying pretty fast, albeit really cool the first time I saw it.
amdvlk:
radv:
If using amdvlk, don't forget to enable disk shader cache, it's off by default (only runtime cache is used if you don't enable it):
in
$HOME/.config/amdPalSettings.cfg
ShaderCacheMode 2Cache is stored in: $HOME/.cache/AMD/LlpcCache
On RADV you can improve performance by setting dxvk.useEarlyDiscard = True. This is enabled by default for ANV as well as AMDVLK and the -PRO driver, but not for RADV because it triggers a GPU hang in Nier. Yields one or two FPS when there's a lot of vegetation on screen.
https://github.com/GPUOpen-Drivers/AMDVLK/issues/74
Interesting, I'll give it a try. Does it hang with any other games? Could be some llvm/amdgpu bug.
I'm also using a kernel with bulk moves in amdgpu, which were disabled in 5.0. I hope they'll come back before 5.1 release:
https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c#n655