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I had this problem as well, usually manifesting in black/red faces in cutscenes. Here's an example: .
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I never got this with Mesa, so I assume it can be Nvidia bug.
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That's exactly it yeah.
EDIT:
fixme:d3d11:wined3d_map_flags_from_d3d11_map_type Unhandled map_type 0x2.
fixme:d3d11:d3d11_immediate_context_GenerateMips iface 0xbf8c0, view 0x2c6b8fb0 stub!
These are the only errors displayed at the time (besides the warning about the buffer pool). My assumption here would be that Nvidia just isn't failing gracefully.
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Does 2.11-Staging include the sample_c_lz patch or does that still need manually building in?
I don't think that is AMD specific either, as I am getting something similar with my nvidia card:
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Ah, thanks for the confirmation. Previous screenshots made it look like Nvidia didn't have this issue.
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It includes that patch already. You can check it here: https://github.com/wine-compholio/wine-staging/commits/master
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Can you please post your screenshot and hardware info here? https://bugs.winehq.org/show_bug.cgi?id=43239
Done. I also added a bug report for the black/red textures and missing vegetation issue: https://bugs.winehq.org/show_bug.cgi?id=43264