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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
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See here: https://devtalk.nvidia.com/default/topic/522835/linux/if-you-have-a-problem-please-read-this-first/
sh ~/wine-dirs/wine-staging/patches/patchinstall.sh DESTDIR=~/wine-dirs/wine-source/ wined3d-buffer_createWARNING: Skipping generation of patchlist because 'Staging' patchset is disabled.
Applying /home/thomas/wine-dirs/wine-staging/patches/wined3d-buffer_create/0001-wined3d-Do-not-pin-large-buffers.patch
error: Anwendung des Patches fehlgeschlagen: dlls/wined3d/buffer.c:1455
error: dlls/wined3d/buffer.c: Patch konnte nicht angewendet werden
ERROR: Failed to apply patch, aborting!
Assuming, you used git clone to get the Wine source, go to the source directory, and do this:
git reset --hard HEADgit clean -df
git checkout master
git pull
Then try applying the patch again. I also recommend running the script from the staging patches directory. May be running it from elsewhere causes a problem.
All i did was cloning the sources and then applying the patches (also tried running from patches directory)
Only wined3d-buffer_create or are there any other important patches at the moment?
See https://bugs.winehq.org/show_bug.cgi?id=43872#c18
Nothing else is needed as far as I know.
just tried it with vanilla-wine 2.21, wine-staging-2.21 and my custom build 3.0-rc3 with wined3d-buffer_create patchset applied.
only with wine-staging I was able to start the game with overwritten dll
I've no idea whether you can force this though while it is in use by X.
On demand:
Performance:
The change could be just an error margin of changing the camera view slightly, so it's not very conclusive.
Those of you on > 4 core systems try locking W3 down to 4 CPU's e.g.:
taskset -c 0-3 <wine cmd>That gave me a marked increase in performance (~10fps)!