While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Legendary, the free and open source Epic Games Launcher, has moved to a new organisation
- Godot gets a funding boost from Slay the Spire 2 devs Mega Crit
- Bazzite Linux gets some major upgrades for the April 2026 Update
- Valve dev fixes up VRAM management on AMD GPUs to improve performance
- Proton Experimental brings fixes for classic Resident Evil 1 & 2, Dino Crisis 1 & 2 and more
- > See more over 30 days here
- Retrieve root (Desktop mode) without factory reset
- LoudTechie - The Great Android lockdown of 2026.
- grigi - New Desktop Screenshot Thread
- DoctorJunglist - To wait or not to wait
- GustyGhost - Proton/Wine Games Locking Up
- tuubi - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
I have yet to test the new 2.17-1 version. The rendering issues were my last grape with the game under wine as performance is already decent and will only get better in time. :)
Later edit: I managed to test it and the missing textures have not been fixed. :(
Latest wine git from today with the patch you linked and then
wined3d-buffer_create wined3d-sample_c_lz xaudio2-get_al_format wined3d-Copy_Resource_Typelessfrom staging on top.Also left the cave and wandered around for a bit, without noticing anything that looked suspicious. I'll keep that wine build for now and continue my own game (I'm back in Velen too, for some late-game treasure hunting ...). If I notice anything out of the ordinary, I'll report back.
A welcome sight.
It could be d3d11-Deferred_Context. I'll try building with that patchset enabled.
UPDATE: no, using both d3d11-Deferred_Context and wined3d-Copy_Resource_Typeless didn't help either. I'll try adding wined3d-GenerateMips, though that should be implementing same dark ground hack idea that Mesa freeze prevention Wine patch implements... I'll need to use direct Mesa workaround. I think that coupling of freeze prevention and dark ground patch isn't a good idea.
UPDATE2: Yep, that did it. The water looks nice with these patches:
wined3d-buffer_create wined3d-sample_c_lz wined3d-GenerateMips d3d11-Deferred_Context xaudio2-get_al_formatI'll ping Józef about splitting his hack patch for the freeze and dark ground.
Yeah, seem that requires the GenerateMips patch, as those black specks on the water were back for me too, with the latest builds using the hack.
glsl_correct_derivatives_after_discard=trueThe problem is that it worsens performance.