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- NVIDIA announce a native Linux app for GeForce NOW
- KDE Plasma 6.6 will finally stop the system sleeping when gaming with a controller
- NVIDIA announce DLSS 4.5 with Dynamic Multi Frame Generation, plus DLSS Updater gets Linux support
- Mesa RADV driver on Linux looks set for a big ray tracing performance boost
- Linaro reveal they're collaborating with Valve for the Steam Frame
- > See more over 30 days here
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- Xpander - Browsers
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- LoudTechie - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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performance governor does help to avoid periodic framerate drops though. I think in my case the game actually hits RX 480 GPU limit and isn't so CPU bound, so may be with Vega it would go higher.
0-3 : ~29fps (47% GPU load)
0-7 : ~25fps (40% GPU load)
All cores : ~21fps (33% GPU load)
Sitting in White Orchard 1080p. I also see a more stable frame rate when limiting to the first 4 virt cores.
Badly CPU bound here...
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UPDATE: from your profile, it looks like you are using Intel i7 2600k. That's quite old (Sandy Bridge). And I thought you are using Ryzen that's why you are limiting cores. I don't think there much point to do that for Intel.
So in your case, getting a recent CPU would help a lot.
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Without forget wine dont use correctly many cores, is most common use a few cores (real cores) but with higher frecuencies
However him have at stock speed :dizzy: and wine improve with higher single thread and higher frecuencies
At 5.0ghz will be interesting, in this point is around 50% more strong in single thread than ryzen overclocked
Buy ryzen cpu thinking about wine is bad choice but in other tasks case video encoding, 3d rendering, virtual machines is really good
^_^
Nope, this rig has a TR1950x in it.
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I guess Thread Ripper support in the kernel is still flaky.
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This could be related to the performance issues the high end NVidia users are seeing...?
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But as youre said and is truth, most games dont use correct many cores, only few cores with higher frecuency
Almost forget wine dont use correctly multi core
Resuming: games dont use multi core properly and wine dont use multi core correctly
^_^
There may be another thing why parallelisation is limited to a smaller number of threads. It's fine to split completely separate tasks into separate processes, but when you have to split a single task or related tasks, you will take a performance hit. Devs may not be willing to do that.
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*For this reason higher frecuencies are required for now
In my tests is common find wine use first core (core 0) at maximum and other with low charge**
**some exceptions case lotr war in north - medal of honor airbone when wine use both cores (core 0-1 at maximum) without csmt (with csmt appears low performance)
Personally recommends if stay using other tasks case information apps send to cores unused and leaves cores 0-1 only for wine
Example: taskset -c 1 gkrellm
However some games in wine use only core 1 at maximum case: truck racer, farcry 3 and others
^_^
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I'd donate. Even as NVIDIA user.