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There is an other problem using dxvk, if I set the resolution to 1080p (1440p screen), I get a border less 1080p window instead full screen.
wined3d:
dxvk:
dxvk is quite messed up, I suppose because of some Vega radv specifics. That's using Mesa master, Wine master and dxvk master. Kernel (amdgpu): 4.15.4.
arch=${arch:-"znver1"}
to
arch=${arch:-"skylake"}
But I have only wine64 , and don’t have a 32 bit version.
When I test to install Vulkansdk, wine don’t work .
Building with 32-bit support is more complicated. If you have some games that need 32-bit, see here: https://wiki.winehq.org/Building_Wine
RADV_DEBUG=nohizA few observations:
1. GPU usage at 66%, but framerate is quite good (around 50fps).
2. Graphics look missing a lot of things.
By the way, make sure to use classic installers for the game (no Galaxy). May be Galaxy interferes with saves.
Can you post a big of the scene to test and a pic of the map where I can find it? Than I post a pic in reply.
Thanks
I've been trying now with wine-staging 3.3 and 3.4 on a prefix with dxvk enabled (works fine with likes of Battlerite, osd, etc), alas Witcher always just gives me a blank black screen and gets stuck. :\