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That's behind. Try latest stable release (17.3.3) or build Mesa master to begin with to run the game with it. See a tutorial here for Debian, how to use Mesa master without replacing system Mesa:
https://www.gamingonlinux.com/wiki/Building_Mesa_from_source
You can adjust to your distro, idea can be the same.
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Er, I meant 17.4.
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Hm. That should include Mesa shader caching already. Not much can be done about it then it seems. I think Wine developers were working on Wine's own shader caching, but it never hit upstream. Not sure what happened to that effort.
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I'll continue tonight since I have more time.
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Thank you! I'll try when I get home from work. As someone interested in eventually contributing back to WINE, is there any place you'd recommend I start?
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Just start building it from source. Check out bugs that affect games that you are interested in (and report ones that aren't reported yet).
For building Wine geared for TW3, I made a script here: https://gist.github.com/shmerl/bbd448bc2b579831a82df7bae3de8dc5
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