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The Witcher 3 in Wine
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Shmerl Feb 18, 2018
Quoting: malek69
Quoting: ShmerlThat's how this pool hack used to work, until it became outdated.
this patch??

I mean the regular staging pool hack: https://github.com/wine-compholio/wine-staging/blob/master/patches/wined3d-buffer_create/0001-wined3d-Do-not-pin-large-buffers.patch

It was applicable without touching any other staging patches. Now it's obsolete, and even its reworked version doesn't help (as I said above).

I suppose Wine developers will need to figure out how to properly address low performance issue.
andda715 Feb 18, 2018
Just FYI, tried with a clean wineprefix with only steam and witcher => same behavior as in previous post. Hanging and black screen (Wine 3.2). :-(
Shmerl Feb 18, 2018
Quoting: andda715Just FYI, tried with a clean wineprefix with only steam and witcher => same behavior as in previous post. Hanging and black screen (Wine 3.2). :-(

Could it be some Nvidia driver regression? Did you update it recently? At least with Mesa I don't see anything of the sort.
andda715 Feb 18, 2018
Similar to what I thought, but I got the problem on the old driver and then updated to the latest.
I upgraded after I got the problem, so it was present on 387.xx as well. :-/
Also tried it on kernel 4.14 etc.

Same scenario, works on 3.0 but not on 3.2.
Shmerl Feb 18, 2018
A major patch related to memory management / buffer hack: https://source.winehq.org/patches/data/141918
Shmerl Feb 18, 2018
So far no improvement with those patches:



CPU utilization is now also erratic.
Shmerl Feb 19, 2018
Quoting: GuestHonestly.. i think they should stop wasting their time trying to get Witcher 3 to go well with GL. DXVK is the approach they should take.

I wouldn't call it a waste. OpenGL backend for DX11 in Wine is already in a very good shape, while work on dxvk will take a long time still. I'd suggest for them to finish it, and work on dxvk in parallel. Though I don't know how good the chances are for upstreaming it.
Avehicle7887 Feb 19, 2018
Freshly built Vanilla Wine 3.2 (64bit only) - No Staging patches.







Framerate doesn't surpass the 20fps mark and for the first time I'm not seeing invisible floor.


Registry Settings:

[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"csmt"=dword:00000001
"UseGLSL"="enabled"
"VideoMemorySize"="6144"

System:

Linux Mint 18.1*
GTX 1060 / Driver 384.111
Kernel 4.15.3-generic

*Wine binaries have been built using Debian 9
Shmerl Feb 19, 2018
Quoting: Avehicle7887for the first time I'm not seeing invisible floor.

That has been fixed for a while already.
Avehicle7887 Feb 19, 2018
Quoting: Shmerl
Quoting: Avehicle7887for the first time I'm not seeing invisible floor.

That has been fixed for a while already.

I kinda knew I was a bit late for the party :-)

EDIT: Any idea about the fps improvement over 3.1?
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