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I mean the regular staging pool hack: https://github.com/wine-compholio/wine-staging/blob/master/patches/wined3d-buffer_create/0001-wined3d-Do-not-pin-large-buffers.patch
It was applicable without touching any other staging patches. Now it's obsolete, and even its reworked version doesn't help (as I said above).
I suppose Wine developers will need to figure out how to properly address low performance issue.
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Could it be some Nvidia driver regression? Did you update it recently? At least with Mesa I don't see anything of the sort.
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I upgraded after I got the problem, so it was present on 387.xx as well. :-/
Also tried it on kernel 4.14 etc.
Same scenario, works on 3.0 but not on 3.2.
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CPU utilization is now also erratic.
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I wouldn't call it a waste. OpenGL backend for DX11 in Wine is already in a very good shape, while work on dxvk will take a long time still. I'd suggest for them to finish it, and work on dxvk in parallel. Though I don't know how good the chances are for upstreaming it.
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Framerate doesn't surpass the 20fps mark and for the first time I'm not seeing invisible floor.
Registry Settings:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"csmt"=dword:00000001
"UseGLSL"="enabled"
"VideoMemorySize"="6144"
System:
Linux Mint 18.1*
GTX 1060 / Driver 384.111
Kernel 4.15.3-generic
*Wine binaries have been built using Debian 9
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That has been fixed for a while already.
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I kinda knew I was a bit late for the party :-)
EDIT: Any idea about the fps improvement over 3.1?