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- Performance still 20-30fps on Nvidia (GTX 1060)
- Some ground still invisible
- Rendering is almost perfect, very little visual issues remain (such as the dreaded invisible floor).
Will likely compile vanilla wine with only the 4 patches plus whatever fixed the red/black and vegetation issues. That'll hopefully gets me back those crucial frames :-).
Btw., I'm basically done with Velen, about to move on to Novigrad. Having tons of fun, glitches or no :-).
Hard freeze in Velen (Mesa specific):
* https://bugs.winehq.org/show_bug.cgi?id=43273
* https://bugs.freedesktop.org/show_bug.cgi?id=101731
Dark ground: https://bugs.winehq.org/show_bug.cgi?id=43239
Puppeteer lines: https://bugs.winehq.org/show_bug.cgi?id=43160
Opaque surface distortion: https://bugs.winehq.org/show_bug.cgi?id=43158
Missing surfaces: https://bugs.winehq.org/show_bug.cgi?id=43131
So I suppose most major issues weren't yet fixed (besides missing vegetation bug for Nvidia blob, which is fixed).
The freeze in Velen and black ground basically prevent me from progressing so far.
PS. As you can see, my English isn't very good so please don't be mad.
Also, the [freeze bug](https://bugs.winehq.org/show_bug.cgi?id=43273) doesn't happen to me anymore as well, but I'm not sure what caused it (my setup changed quite a bit, besides the GPU which is still the same). At least I'm glad it's gone for me - it was a very major blocker.
Other known bugs still occur (missing surfaces, opaque surface distortion, dark ground).
I noticed another issue though. When TW3 is set to fullscreen in graphics settings and minimized / restored, the window is compressed into a small rectangle at the top left screen corner (KDE Plasma 5.8.7), clicking it opens the game properly. Borderless window setting works OK.
UPDATE: Puppeteer lines bug is now indeed fixed.
Update: the bug report actually states the patch :-). Sometimes reading actually helps. Still, might be nice to include it with the other four.
wine 2.13 + patchs
./patches/patchinstall.sh DESTDIR=$"../wine-2.13" ntdll-Grow_Virtual_Heap wined3d-buffer_create wined3d-sample_c_lz wined3d-1DTextures wined3d-Copy_Resource_Typeless xaudio2-get_al_formatmap/inventory/loading srean bug
View video on youtube.com
wine 2.13 + staging work fine
View video on youtube.com
1. Latest wine staging doesn't really fix any of the known TW3 bugs nor improve performance.
2. Does installing xact_jun2010 fix the crackling sound that I hear in the above videos? I think I set all the libs back to builtin (Wine), and I don't have the crackling sound, but I wonder if I still have some native override that I missed.
3. Is there still the dark ground bug in Velen area for Nvidia blob users? If not, could it be Mesa specific issue?
Only tested very briefly, and it was night-time in the game. But I had the impression that the ground was still too dark, so no change here either.