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Btw., to my best of knowledge, wined3d-Copy_Resource_Typeless is the patch that fixes the Red/Black texture issues. You might want to update the howto accordingly.
Update: the bug report actually states the patch :-). Sometimes reading actually helps. Still, might be nice to include it with the other four.
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Looks like it's relatively self contained, and doesn't depend on some major patches like the whole staging CSMT. I'll add this to the note, for Nvidia case.
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wine 2.13 + patchs
./patches/patchinstall.sh DESTDIR=$"../wine-2.13" ntdll-Grow_Virtual_Heap wined3d-buffer_create wined3d-sample_c_lz wined3d-1DTextures wined3d-Copy_Resource_Typeless xaudio2-get_al_format
map/inventory/loading srean bug
View video on youtube.com
wine 2.13 + staging work fine
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Did you enable CSMT?
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1. Latest wine staging doesn't really fix any of the known TW3 bugs nor improve performance.
2. Does installing xact_jun2010 fix the crackling sound that I hear in the above videos? I think I set all the libs back to builtin (Wine), and I don't have the crackling sound, but I wonder if I still have some native override that I missed.
3. Is there still the dark ground bug in Velen area for Nvidia blob users? If not, could it be Mesa specific issue?
That key isn't used in the staging version. It still uses the option in winecfg.
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Only tested very briefly, and it was night-time in the game. But I had the impression that the ground was still too dark, so no change here either.