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- The "video game preservation service" Myrient is shutting down in March
- California law to require operating systems to check your age
- The OrangePi Neo gaming handheld with Manjaro Linux is now "on ice" due to component prices
- Heroic Games Launcher v2.20.1 brings more essential bug fixes
- Running With Scissors announced horror first person shooter Flesh & Wire
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
PS maybe this topic should be moved out of wine subforum? given the direction it's eventually taken
What changes were needed in sdl12-compat?
sof-bin expects a couple of symbols - XSet-something to be present in libsdl. They are actually defined in Xlib.h and aren't getting their way into compat's shim. So I just nuked them from Xlib.h and added the void stubs to compat)
https://dusted.dk/pages/sof-resolution/
Anyway, thanks a lot!
The game is meh tho) Rich sound fx (if anything, worth getting it to work), not too bad (and dynamic as well) music and really impressive animations (and gore!) for its time but thats about it. Not sure where all yhe popularity came from, the shock effect wears down after first couple of levels, and there's hardly anything new on offer afterwards (besides some more equally impressive gore animations).
Raven did about the same with Q4 - sans the sound, gore, and music)))
Last edited by mos on 31 May 2020 at 2:50 pm UTC
For me it's become repetitive after level one lol
SiN, NOLF, AvP, HL (if you will) were FAR superior to this half-arsed junk... Incredibly SiN came out almost 1.5 years before SoF and was 5 times the game. Only bugged as hell of course..
Last edited by mos on 31 May 2020 at 8:36 pm UTC