While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
https://www.youtube.com/watch?v=LXQL0faLLCw
^_^

Sometimes with 30FPS and sometimes with 60FPS...
Maybe it uses just one or two cores because is an old game.



Also the sometimes 30 and sometimes 60 FPS thing is most likely due to vertical sync being enabled. If it can't do 60 it will lock to the closest evenly divisible frame rate, which is 30. Might have to change that in a config file. It wouldn't be the first Codemasters game to lack certain options in-game.
In my case use 1 core at max and runs very good
https://www.youtube.com/watch?v=FGZjcWYoiOg
For advanced options can use game.cfg on application data system folder for change various things*
*Begins in 0:16 of video
^_^