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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
A common solution to this problem was by dedicating a folder per game through the use of __GL_SHADER_DISK_CACHE_PATH= , giving them 128MB disk cache each.
Yesterday, Arthur Huillet from Nvidia made an interesting post regarding this. By using __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 the 128MB limit is removed. This will come in handy for some of those games with very large shaders, Witcher 3 is a good example of this, the game is able to eat up over 10mb in the starting area alone.
Enabling these variables it's an easy 2 lines edit in your start script (you can put them at the start of the script):
export __GL_SHADER_DISK_CACHE_PATH="$HOME/.nv/Game_Name_1" <--for this line to work you need to create the directory manually
export __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1
Rinse and repeat for the other games.
__GL_SHADER_DISK_CACHE_PATH=~/.steam/cache/271590 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 LD_PRELOAD=$LD_PRELOAD:/usr/\$LIB/libgamemodeauto.so.0 %command%Please make sure that the directory exists, it wont be created automatically. The GTA5 cache is still ~7MB after playing two hours or so, not sure if this will make such a difference.
(Note that I'm using latest DXVK 0.72 for Proton, that's why I don't have a reference to a DXVK config file with the AMD override in my launch options.)