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I am considering getting a HTC-Vive now that there is some more support for it on Linux through SteamPlay and proton.
But given how small the library that actually works is, I would like to gather some feedback from someone who actually has a similar setup. I am running on an Nvidia card (970m so lower end for VR) and Solus Linux.
Here people already shared some experience:
https://steamcommunity.com/app/250820/discussions/5/1733210552675054910/
Then there are also a few titles on the SteamPlay compatibility list:
https://spcr.netlify.com/search?q=VR
And it appears that at least in theory you could get Dirt Rally work with Revive:
https://www.reddit.com/r/Vive/comments/9c1la6/does_revive_work_on_linux_using_the_new_steam_play/
https://www.reddit.com/r/Vive/comments/9eo5vd/dirt_rally_without_oculus_software_installed/
I am specifically interested in cockpit games like Dirt Rally, action oriented flight-sims or space shooters.
Everspace seems to lack VR in it's Linux version, and I don't think there is a way to force the windows version though Steamplay?
House of the Dying Sun seems to work though:
https://spcr.netlify.com/app/283160
Does anyone know if "Sublevel Zero" has VR support under Linux?
Are there any cool underwater VR games that might work?
Ah and since that runs great without VR on SteamPlay: Any luck with the "Vanishing of Ethan Carter VR"?
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Not too much responses
But looks like I was wrong and it is possible to play Everspace VR native:
https://youtu.be/-_DOKolmn6Y
(still some issues with the controllers though?)
Same person also posted about Google Earth VR on Proton:
https://youtu.be/NpMbPBq7zNY
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Note the thread is from August, a lot has changed; There is a bit of learning behind SteamVR in general if you've never used it before but overall it just works. Their tutorial/setup are fantastic for getting you used to VR.
If the title works, VR and Proton should work too. You may have more of an issue with your video card though, does it support vulkan?
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Sure, it is a last generation Nvidia Card, Vulkan works fine.
You have a HTC Vive that you are using with Linux? I don't have Windows at all, so I am a bit concerned that I'll get very limited use out of it if I buy one.
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I do yes, and I don't do windows at all either. I don't have the cash to test every title but what I'd still love to do is share a library. Never really asked developers directly if they'd be interested in testing (and purely that). Might surprise them to know Windows is not their only option.
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Yeah, wouldn't hurt to ask some smaller developers for keys.
Did you by any chance tried UltraWings? I have tried that on DaydreamVR and it is a lot of fun. Seems to be available on Steam as well.
Is there a way with SteamPlay to force using the windows version over the Native binaries? In some cases there seem to be no plans to support VR natively.
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Never heard of it tbh. I was able to get it working with VR though.
SteamPlay does that
As for native VR, not sure what you mean there. The way SteamVR hooks into Wine is basically native to Linux more then Wine (steam isn't installed in Wine at all just a few dlls).
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I mean for titles that have a native port for the non-VR parts, but VR only works with the Windows binaries. Dirt Rally and I guess Everspace would be examples.
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https://www.humblebundle.com/store/rez-infinite
Is pretty cool on Daydream as well. Anyone tried it?
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Project Cars 2 seems to have some good compatibility ratings for Proton and VR looks sweet:
https://youtu.be/KuBBU8ynzbc
Anyone tried it on Linux with VR?
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Wow, didn't expect it to be so difficult to find a non-pro HTC vive in the stores I was able to go (I work in a country where mail order is difficult). And the Pro version is a bit too expensive and with too high minimum requirements.
As a short term stop gap: anyone had luck running these mobile bridges TrinusVR or VRridge2 from within Proton? Seems like it might work...