While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- The "video game preservation service" Myrient is shutting down in March
- SpaghettiKart the Mario Kart 64 fan-made PC port gets a big upgrade
- KDE Plasma 6.6.1 rolls out with lots of fixes for KWin
- Lutris v0.5.21 and v0.5.22 arrive with Valve's Sniper runtime support and new game runners
- Open source graphics drivers Mesa 26.0.1 released with various bug fixes and a security fix
- > See more over 30 days here
- steam overlay performance monitor - issues
- Xpander - Nacon under financial troubles... no new WRC game (?)
- Xpander - Establishing root of ownership for Steam account
- Nonjuffo - Total Noob general questions about gaming and squeezing every oun…
- GustyGhost - Looking for Linux MMORPG sandbox players (Open Source–friendly …
- Jarmer - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
18:48:59 TRC: Cannot get values for cvar d3d_bTripleBuffering. The variable is not declared.18:49:08 LOG: Clearing fullscreen flag on the window.
18:49:08 LOG: Trying to set display mode 1920x1080(fullscreen)...
18:49:08 LOG: Loaded "libGL.so.1".
18:49:08 LOG: Loaded "/Steam/steamapps/common/The Talos Principle/Bin/GfxVLK.so".
18:49:08 LOG: Setting fullscreen flag on the window.
18:49:08 LOG: Created thread 40DB2FAD(VLKResourceReleasing).
18:49:08 LOG: Loaded "libvulkan.so.1".
18:49:08 ERR: Cannot set requested display mode 1920x1080: GfxAPI error:
18:49:08 ERR: Vulkan error: "VK_KHR_surface" instance extension missing!
18:49:08 ERR:
18:49:08 INF: (display mode already stopped)
18:49:08 INF: Trying fallback modes...
18:49:08 LOG: Trying to set display mode 1920x1080(fullscreen)...
18:49:08 LOG: Loaded "libGL.so.1".
But the the extension is present
vulkaninfo | grep VK_KHR_surfaceWARNING: radv is not a conformant vulkan implementation, testing use only.
VK_KHR_surface : extension revision 25
Vulkan Instance Version: 1.1.70
Any idea? I want to see if with vulkan the framerate is a little more "stable"
OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.0.5and so the kernel, 4.15.0-39-generic. RX 570 also here :)
If there isn't a workaround, I think I'll wait for 18.04.2 that is scheduled for February. I played for around 1 hour and the game wasn't smooth with many framedrops; maybe I'm wrong, but I expect that with vulkan could be a better experience.
Thank you
I had some problem in the past but maybe at that time I had also fglrx, it is much better the situation now :)
Thank you again