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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
18:48:59 TRC: Cannot get values for cvar d3d_bTripleBuffering. The variable is not declared.18:49:08 LOG: Clearing fullscreen flag on the window.
18:49:08 LOG: Trying to set display mode 1920x1080(fullscreen)...
18:49:08 LOG: Loaded "libGL.so.1".
18:49:08 LOG: Loaded "/Steam/steamapps/common/The Talos Principle/Bin/GfxVLK.so".
18:49:08 LOG: Setting fullscreen flag on the window.
18:49:08 LOG: Created thread 40DB2FAD(VLKResourceReleasing).
18:49:08 LOG: Loaded "libvulkan.so.1".
18:49:08 ERR: Cannot set requested display mode 1920x1080: GfxAPI error:
18:49:08 ERR: Vulkan error: "VK_KHR_surface" instance extension missing!
18:49:08 ERR:
18:49:08 INF: (display mode already stopped)
18:49:08 INF: Trying fallback modes...
18:49:08 LOG: Trying to set display mode 1920x1080(fullscreen)...
18:49:08 LOG: Loaded "libGL.so.1".
But the the extension is present
vulkaninfo | grep VK_KHR_surfaceWARNING: radv is not a conformant vulkan implementation, testing use only.
VK_KHR_surface : extension revision 25
Vulkan Instance Version: 1.1.70
Any idea? I want to see if with vulkan the framerate is a little more "stable"
OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.0.5and so the kernel, 4.15.0-39-generic. RX 570 also here :)
If there isn't a workaround, I think I'll wait for 18.04.2 that is scheduled for February. I played for around 1 hour and the game wasn't smooth with many framedrops; maybe I'm wrong, but I expect that with vulkan could be a better experience.
Thank you
I had some problem in the past but maybe at that time I had also fglrx, it is much better the situation now :)
Thank you again