While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Canonical call for testing their Steam gaming Snap for Arm Linux
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- GOG plan to look a bit closer at Linux through 2026
- European Commission gathering feedback on the importance of open source
- > See more over 30 days here
- Venting about open source security.
- LoudTechie - Weekend Players' Club 2026-01-16
- CatKiller - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - Will you buy the new Steam Machine?
- mr-victory - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
View PC info
View PC info
View PC info
View PC info
View PC info
View PC info
View PC info
@shmerl: There's quite a few other 32bit games with DX11 such - Shantae and the Pirate's Curse, Ghost of a Tale, Darksiders 1 Warmastered Edition.
View PC info
I'll enable vsync for this, no point to run at such huge framerate.
View PC info
View PC info
I usually add this to my launcher scripts:
export DXVK_STATE_CACHE_PATH=$HOME/.cache/dxvkSo all cache files go in one place.
View PC info
But you can use some of my scripts, like these:
* [wine_env.sh](https://gist.github.com/shmerl/a2867c5a675ed1795f03326b32b47fe7)
* [wine_run.sh](https://gist.github.com/shmerl/edf230db5d4a24fd92aea16c31393d89)
Those are launching tools that I constantly use. Place them for example in $HOME/bin
Here is how Bioshock setup is organized for me:
In $HOME:
games/wine/bioshockgames/wine/bioshock/prefix
games/wine/bioshock/start.sh
start.sh can look like this:
#!/bin/bash
hud=${hud:-false}
if $hud; then
export DXVK_HUD=devinfo,fps,memory
fi
export DXVK_STATE_CACHE_PATH=$HOME/.cache/dxvk
export WINEPREFIX=$HOME/games/wine/bioshock/prefix
export WINEDEBUG=${WINEDEBUG:-"-all"}
export DXVK_LOG_LEVEL=${DXVK_LOG_LEVEL:-"none"}
cd $WINEPREFIX/drive_c/bioshock/Build/Final
wine_run.sh BioshockHD.exe -nointro #&>wine_run.log
Installing the game itself (into $HOME/games/wine/bioshock/prefix) and setting up dxvk for it are separate steps.
For example to install the game, you can do the following (using GOG installer):
WINEARCH=win32 WINEPREFIX=$HOME/games/wine/bioshock/prefix wine_run.sh setup_bioshock_remastered_1.0.122872_(25715).exeI select something C:/bioshock in the installer (start.sh points to it).
Then, I extract the png icon from the *.ico file provided by GOG (using imagemagic) and create .dekstop launcher for start.sh in $HOME/.local/share/applications for easy access.
UPDATE:
Hm. Code blocks are completely messed up here.