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- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
I wonder what you all think about the state of Linux gaming in the proton era. Was there a big picture article about this on GOL I missed? These days I barely even feel like there's anything particular to Linux about my gaming. My steam library, once a pure collection of games with explicit Linux support, now looks a lot more like most other gamers. The last four games I've played seriously I ran using proton, and I'm sad (nostalgic?) to admit the days of checking GOL daily obsessively to see what games we'd get are largely gone. Proton isn't perfect, and steam isn't the entire gaming world, but for many they are each a reasonable approximation. I know that some people are exhausted by these "Is Linux gaming X" thought pieces, but I wonder what you all think? Has Linux gaming to some extent become a victim of its own success?🤔
Thanks to Steam Play, people who just want to play games while being on Linux, have never had it better. However, there's still a long fight ahead. If we end up entirely relying on Proton, developers will care even less about Linux support at all. Proton itself as well has a long way to go, especially for multiplayer titles where it's junk most of the time due to anti-cheat.
I'm very positive about the future of The Linux Gamer, so many moving parts and things somewhere are always improving.
Something else to think on is the new Linux Steam Runtime container system, this should eventually help developers properly QA their Linux builds against something solid in a much easier form. Especially as we can pick it too, on any distro and it then should just work without any random lib issues.
Last edited by GamingOnLinux Bot on 5 Dec 2019 at 10:21 pm UTC
People can talk plenty about how Proton might expand our user base but if those users are buying Windows stuff then that user base has little weight, so I believe developers are the key here. Pretty much the worst thing that can happen here is development tools start pulling Linux support, tying developers further into the Windows ecosystem, which could still happen if companies like Unity or Epic think that their Linux export targets aren't worth supporting due to people just playing games via Proton.
As for me, I am too much of a radical to be swayed by Proton and the like. If nobody else will make Linux games for me, I'll just make them myself.
1. Bayonetta
2. Dark Souls III
3. Devil May Cry 4 Special Edition
4. Grim Dawn
5. Metal Gear Solid V: The Phantom Pain
6. NieR:Automata
7. Tekken 7
8. Vanquish
9. Wreckfest
10. Yakuza 0
That's just a partial list. There are many games we won't have natively on Linux even if the developers who have supported Linux for a long time are still releasing games for Linux.
Even if Feral Interactive is able to double or triple their capacity to port "AAA" games, it still won't be enough since they are limited by the game library of the publishers they have partnered with (SEGA, Codemasters, Square Enix, etc.). Feral Interactive needs to secure partnerships with other publishers such as CAPCOM and BANDAI NAMCO.
Even before Proton, there are developers who stopped Linux support or have stated Linux has low sales. Stop blaming Proton if you see some developers dropping Linux support or will not support Linux in their future games.
We need more PC gamers switching to Linux or newbies using Linux for their 1st gaming PC. We can do that by showing them there are lots of games to play on Linux, native and Steam Play. Parotting ideals such as "No Tux, No Bux" doesn't help.
Translation layer = converts foreign system calls into system calls native to the host. As far as gaming on Linux is concerned, this largely involves translating DirectX into OpenGL. Proton and Wine.
Emulation = takes things a step further by entirely imitating a foreign system within software on the host. Virtual machines, console emulators.
My own personal thoughts on these: When one purchases and plays games designed for other platforms through compatibility layers or emulators, one is indirectly telling the market "I endorse that games should continue be constructed adhering to standards hostile to interoperability laid out by proprietary interests". It is a single vote cast for short term convenience at the expense of long term freedom.
Last edited by GustyGhost on 8 Dec 2019 at 7:14 pm UTC
Just stick to Windows? I'm sure telling them to just play alternatives won't convince them to switch.
Also, counter-point: do we actually need more "PC gamers" and if so, why? Getting more active community participants is good obviously but getting someone to play their Windows games on Linux instead of Windows seems quite inconsequential to me and any growth in marketshare would similarly be rendered pointless if all of those people are buying Windows software regardless.
by a factorto Mac level. Until we don't have numbers trying to make devs port to Linux is like trying to turn river with a spool (BTW, is this correct idiom? SRSLY i can't check right now). With sufficient numbers question of "Is it worth to support Linux" will naturally turn into "Is it worth maintaining compatibility with Proton over native port?". Next thing- why do you think it is pointless if Linux users are buying Windows-made software? They will inevitably want it to work on their machine. And if something does not work- they will not want to buy it. If i was developer: 10% loss would probably upset me, but i would not be the end of word. If i would see 30% decline (like some patch broke compatibility with Proton) i would certainly investigate the issue. If our percentage would go higher (but i don't think it will without another huge bomb like Proton) developers would start to include Linux at beginning (as some are right now), as it seems to be much easier to properly port game prepared for Linux to Windows then other way around.EDIT: To clarify, all numbers/percentages are just wild guesses to illustrate the point. Actual value is actually irrelevant to me.
Last edited by Gryxx on 9 Dec 2019 at 10:47 pm UTC
I've begun to follow the moral behind Star Trek's "Prime Directive" https://en.wikipedia.org/wiki/Prime_Directive . It is ultimately irresponsible to give warp technology to any civilization which has no means of maintaining it nor the development to properly utilize it.
Now When Windows useds express interest to me over switching to Linux, my first inclinations are that of; "good, you'd better start learning new things then!" and then offer them an encouraging smile.
I mean I see some people that are really tired about what Windows does and they don't even know that Linux exist.
But ultimately, you're right, they have to learn new things because if an issue occur and I'm not there, there is a chance someone else will reinstall them Windows... cause these people don't know about Linux either and/or their business is only based on selling Windows/Apple stuff...
Sorry for off topic.
Last edited by Cyril on 10 Dec 2019 at 4:11 am UTC
I'm a PC gamer for more than 10 years and have used Windows until 2017. I switched to Linux for gaming without dual booting even before the time of Steam Play / Proton and I never looked back to Windows. Now that Steam Play is here, I have more reason to stick with Linux.
Nobody convinced me to switch to Linux. I just searched for information on Linux and tried it. When I say "convince others to switch to Linux", I didn't mean literally messaging your friends through Twitter/Facebook or going to online forums telling Windows users Linux is better because [put here your beliefs]. What I meant was make information readily available about how Linux is suitable for certain gaming scenarios then actively promote it.
For me, Linux gaming is great because I play mostly single player games even when I was still using Windows. Yes, there are also single player games that are still broken with Steam Play but I'm hopeful that it will soon be addressed by Valve and Codeweavers. Now, for the record, I still buy native Linux games if I like it. The recent ones I bought at full price are Indivisible and Project RIP. The developer of Blasphemous informed me their game has private Linux beta so I bought the game in the recent Steam sale and they gave me access to the private Linux beta.
Nope
Is Linux gaming will extinct?
Nope
Is most publishers (which also include many "big" developers) becoming greedy?
Yes
Is video game markets nowadays are oversaturated or fragmented or both?
Yes, both unfotunately.
Do you think video game crash like 1983 will happen at any time now?
No one knows, but let's say almost all the "warning lights" are bleeping.
If video game market crashed, will Linux gaming survived?
I hope, but again no one knows. Hope for the best, prepared for the worst.
That's all...
What we need to do is keep playing, showing how Linux is capable and easy to use. There might be a nice boost of users since Win7 will drop support next year.
But maybe I'm wrong!
These days I have a headless gaming PC that I game with using Parsec, it works for me, but in an ideal world I'd happily use Linux for that PC too, it's just that a lot of the games I like to play have anti-cheat stuff that requires windows...if only because the developers don't let it work with Wine/Proton :(