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https://www.phoronix.com/scan.php?page=news_item&px=Linux-59-Proprietary-Shim-Taint
According to the linux graphics stack devs this now will cause a real issue for NVIDIA's proprietary driver beyond just marking it "tainted".
I already love it. :)
NVIDIA, just go for a dual stack approach like AMD or GTFO.
Last edited by sub on 15 Aug 2020 at 11:24 am UTC
What will happen to me? will i have to keep a windows partition to play now that proton is there and i could delete it?
Am I condemned? am I f****d up?
Will I have to reuse my ati x1800xt?
Last edited by Shmerl on 16 Aug 2020 at 7:03 am UTC
While not an expert here, I'm aware this came to life due to this cheeky netgpu pull request by an fb employee.
Yet, as far as I got it, they found a loophole with the GPL_* exports and the patch taking countermeasures has been pulled by Linux recently.
I couldn't find any resource of someone trying to compile the Nvidia driver with this recent patch,
but here is a tweet and what Dave Airlie responds.
https://twitter.com/pdp7/status/1294445830871683072
*Maybe* we have fun times ahead.
What this "patch" does is checks on whether the presumably GPL'ed module imports "symbols" (subroutine names as I understand it) from a proprietary module or not, and if it catches the module in the process of "committing the crime", it bans said "GPL'ed" module from access to kernel functions (alternatively, if the module in question did not import any "infidel symbols" yet, the patch prevents it from ever doing so).
The patch is aimed to eliminate the "GPL-condom" modules that try to mask some proprietary interfaces behind their wrappings.
nVidia does not have the urge to proclaim its shim as "GPL'ed" (trying to avoid "tainting"), so it is "business as usual" for it.
Tbh, I fail to see all implications of this.
Thanks for your input.
To be honest, reading all this "devtalk" is tiresome for me (as a non-native English speaker), so I might have missed something.
But it would appear this caused the "Oracle vs. Google" discussion of whether to treat interfaces (read: "*.h" files) as copyrightable. The court (as we know) took the side of Google, stating that using interfaces from proprietary products in your product wil not automatically make it a derivative of the used API (how a game using DirectX API is not automatically a DirectX derivative), so some say shims are OK, but the kernel developers want to protect the mainline kernel from (potentially thousands) of attempts to sneak-in some API's from proprietary products.